34 #ifndef vtkOpaquePass_h 35 #define vtkOpaquePass_h 37 #include "vtkRenderingOpenGL2Module.h" Render the opaque geometry with property key filtering.
static vtkDefaultPass * New()
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Implement the basic render passes.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.