65 #include "vtkRenderingLODModule.h" 130 vtkGetMacro(NumberOfCloudPoints,
int);
131 vtkSetMacro(NumberOfCloudPoints,
int);
169 virtual void CreateOwnLODs();
170 virtual void UpdateOwnLODs();
171 virtual void DeleteOwnLODs();
abstract superclass for all actors, volumes and annotations
an ordered list of mappers
vtkPolyDataAlgorithm * LowResFilter
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
represents an object (geometry & properties) in a rendered scene
an actor that supports multiple levels of detail
abstract specification for Viewports
record modification and/or execution time
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkPolyDataMapper * LowMapper
void ShallowCopy(vtkProp *prop) override
Shallow copy of an actor.
abstract specification for renderers
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkPolyDataMapper * MediumMapper
vtkMapperCollection * LODMappers
vtkPolyDataAlgorithm * MediumResFilter
window superclass for vtkRenderWindow
Superclass for algorithms that produce only polydata as output.
a simple class to control print indentation
virtual void Modified()
Update the modification time for this object.
abstract class specifies interface to map data to graphics primitives
map vtkPolyData to graphics primitives
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.