VTK
vtkHiddenLineRemovalPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkHiddenLineRemovalPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
15 
25 #ifndef vtkHiddenLineRemovalPass_h
26 #define vtkHiddenLineRemovalPass_h
27 
28 #include "vtkRenderingOpenGL2Module.h" // For export macro
29 #include "vtkOpenGLRenderPass.h"
30 
31 #include <vector> // For std::vector!
32 
33 class vtkProp;
34 class vtkViewport;
35 
36 class VTKRENDERINGOPENGL2_EXPORT vtkHiddenLineRemovalPass :
37  public vtkOpenGLRenderPass
38 {
39 public:
40  static vtkHiddenLineRemovalPass* New();
42  void PrintSelf(ostream &os, vtkIndent indent) override;
43 
44  void Render(const vtkRenderState *s) override;
45 
49  static bool WireframePropsExist(vtkProp **propArray, int nProps);
50 
51 protected:
53  ~vtkHiddenLineRemovalPass() override;
54 
55  void SetRepresentation(std::vector<vtkProp*> &props, int repr);
56  int RenderProps(std::vector<vtkProp*> &props, vtkViewport *vp);
57 
58 private:
59  vtkHiddenLineRemovalPass(const vtkHiddenLineRemovalPass&) = delete;
60  void operator=(const vtkHiddenLineRemovalPass&) = delete;
61 };
62 
63 #endif // vtkHiddenLineRemovalPass_h
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:52
abstract specification for Viewports
Definition: vtkViewport.h:47
Context in which a vtkRenderPass will render.
a simple class to control print indentation
Definition: vtkIndent.h:39
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Abstract render pass with shader modifications.