62 std::vector<unsigned int> &pixeloffsets,
67 std::vector<unsigned int> &mypixels);
71 std::map<vtkPolyData *, vtkCompositeMapperHelperData *>
Data;
77 this->Parent =
nullptr;
88 virtual void SetShaderValues(
97 virtual void UpdateShaders(
103 void ReplaceShaderColor(
104 std::map<vtkShader::Type, vtkShader *> shaders,
110 virtual void AppendOneBufferObject(
vtkRenderer *ren,
113 std::vector<unsigned char> &colors,
114 std::vector<float> &norms);
125 std::vector<unsigned int> IndexArray[PrimitiveEnd];
abstract superclass for all actors, volumes and annotations
std::map< vtkAbstractArray *, vtkDataArray * > ColorArrayMap
PolyDataMapper using OpenGL to render.
represents an object (geometry & properties) in a rendered scene
std::vector< unsigned int > VertexOffsets
mapper for composite dataset consisting of polygonal data.
abstract specification for renderers
std::map< vtkPolyData *, vtkCompositeMapperHelperData * > Data
concrete dataset represents vertices, lines, polygons, and triangle strips
vtkCompositeMapperHelper2()
vtkCompositePolyDataMapper2 * Parent
std::vector< vtkPolyData * > RenderedList
std::vector< vtkPolyData * > GetRenderedList()
Accessor to the ordered list of PolyData that we last drew.
std::vector< std::vector< unsigned int > > PickPixels
general representation of visualization data
vtkHardwareSelector * CurrentSelector
void SetParent(vtkCompositePolyDataMapper2 *p)
unsigned int StartIndex[vtkOpenGLPolyDataMapper::PrimitiveEnd]
The ShaderProgram uses one or more Shader objects.
unsigned int NextIndex[vtkOpenGLPolyDataMapper::PrimitiveEnd]