42 #ifndef vtkAnnotatedCubeActor_h 43 #define vtkAnnotatedCubeActor_h 45 #include "vtkRenderingAnnotationModule.h" 117 void SetFaceTextScale(
double);
118 vtkGetMacro(FaceTextScale,
double);
147 vtkSetStringMacro( XPlusFaceText );
148 vtkGetStringMacro( XPlusFaceText );
149 vtkSetStringMacro( XMinusFaceText );
150 vtkGetStringMacro( XMinusFaceText );
151 vtkSetStringMacro( YPlusFaceText );
152 vtkGetStringMacro( YPlusFaceText );
153 vtkSetStringMacro( YMinusFaceText );
154 vtkGetStringMacro( YMinusFaceText );
155 vtkSetStringMacro( ZPlusFaceText );
156 vtkGetStringMacro( ZPlusFaceText );
157 vtkSetStringMacro( ZMinusFaceText );
158 vtkGetStringMacro( ZMinusFaceText );
165 void SetTextEdgesVisibility(
int);
166 int GetTextEdgesVisibility();
173 void SetCubeVisibility(
int);
174 int GetCubeVisibility();
181 void SetFaceTextVisibility(
int);
182 int GetFaceTextVisibility();
189 vtkSetMacro(XFaceTextRotation,
double);
190 vtkGetMacro(XFaceTextRotation,
double);
191 vtkSetMacro(YFaceTextRotation,
double);
192 vtkGetMacro(YFaceTextRotation,
double);
193 vtkSetMacro(ZFaceTextRotation,
double);
194 vtkGetMacro(ZFaceTextRotation,
double);
201 {
return this->Assembly; }
abstract superclass for all actors, volumes and annotations
vtkTransformFilter * InternalTransformFilter
vtkCubeSource * CubeSource
vtkActor * YPlusFaceActor
vtkActor * YMinusFaceActor
represents an object (geometry & properties) in a rendered scene
a 3D cube with face labels
double * GetBounds() override=0
Return a reference to the Prop3D's composite transform.
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
represent surface properties of a geometric object
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual vtkTypeBool HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
vtkActor * XMinusFaceActor
vtkVectorText * XPlusFaceVectorText
abstract specification for renderers
vtkVectorText * YMinusFaceVectorText
represents an 3D object for placement in a rendered scene
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
window superclass for vtkRenderWindow
vtkVectorText * YPlusFaceVectorText
create a polygonal representation of a cube
a simple class to control print indentation
vtkTransform * InternalTransform
vtkActor * XPlusFaceActor
extract boundary, non-manifold, and/or sharp edges from polygonal data
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkProp3D.
appends one or more polygonal datasets together
vtkVectorText * ZMinusFaceVectorText
#define VTK_SIZEHINT(...)
vtkActor * ZPlusFaceActor
vtkAppendPolyData * AppendTextEdges
create hierarchies of vtkProp3Ds (transformable props)
vtkVectorText * XMinusFaceVectorText
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkVectorText * ZPlusFaceVectorText
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
vtkActor * TextEdgesActor
vtkActor * ZMinusFaceActor
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
vtkFeatureEdges * ExtractTextEdges
virtual void GetActors(vtkPropCollection *)
For some exporters and other other operations we must be able to collect all the actors or volumes...