32#include "vtkRenderingVRModule.h"
50 const std::string&
GetName()
const {
return this->ModelName; }
51 void SetName(
const std::string& modelName) { this->ModelName = modelName; }
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
Allocate and hold a VTK object.
abstract base class for most VTK objects
abstracts an OpenGL texture object.
virtual void SetPositionAndTCoords()=0
virtual void FillModelHelper()=0
void Render(vtkOpenGLRenderWindow *win, const float poseInTrackingCoordinates[][4])
vtkNew< vtkTextureObject > TextureObject
void SetRayColor(double r, double g, double b)
vtkOpenGLVertexBufferObject * ModelVBO
void SetVisibility(bool v)
const std::string & GetName() const
void SetRayLength(double length)
vtkOpenGLHelper ModelHelper
virtual void LoadModelAndTexture(vtkOpenGLRenderWindow *win)=0
vtkNew< vtkMatrix4x4 > PoseMatrix
virtual void CreateTextureObject(vtkOpenGLRenderWindow *win)=0
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetName(const std::string &modelName)
void ReleaseGraphicsResources(vtkWindow *win)
bool Build(vtkOpenGLRenderWindow *win)
window superclass for vtkRenderWindow
vtkEventDataDevice
platform-independent event data structures