VTK  9.1.0
vtkVRMLExporter.h
Go to the documentation of this file.
1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkVRMLExporter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
46#ifndef vtkVRMLExporter_h
47#define vtkVRMLExporter_h
48
49#include "vtkExporter.h"
50#include "vtkIOExportModule.h" // For export macro
51
52class vtkLight;
53class vtkActor;
54class vtkPoints;
55class vtkDataArray;
57class vtkPolyData;
58class vtkPointData;
59
60class VTKIOEXPORT_EXPORT vtkVRMLExporter : public vtkExporter
61{
62public:
65 void PrintSelf(ostream& os, vtkIndent indent) override;
66
68
74
76
79 vtkSetMacro(Speed, double);
80 vtkGetMacro(Speed, double);
82
87 void SetFilePointer(FILE*);
88
89protected:
91 ~vtkVRMLExporter() override;
92
93 void WriteData() override;
94 void WriteALight(vtkLight* aLight, FILE* fp);
95 void WriteAnActor(vtkActor* anActor, FILE* fp);
96 void WritePointData(vtkPoints* points, vtkDataArray* normals, vtkDataArray* tcoords,
97 vtkUnsignedCharArray* colors, FILE* fp);
98 void WriteShapeBegin(vtkActor* actor, FILE* fileP, vtkPolyData* polyData, vtkPointData* pntData,
100 void WriteShapeEnd(FILE* fileP);
101 char* FileName;
103 double Speed;
104
105private:
106 vtkVRMLExporter(const vtkVRMLExporter&) = delete;
107 void operator=(const vtkVRMLExporter&) = delete;
108};
109
110#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
abstract superclass for arrays of numeric data
Definition: vtkDataArray.h:159
abstract class to write a scene to a file
Definition: vtkExporter.h:48
a simple class to control print indentation
Definition: vtkIndent.h:113
a virtual light for 3D rendering
Definition: vtkLight.h:166
represent and manipulate point attribute data
Definition: vtkPointData.h:142
represent and manipulate 3D points
Definition: vtkPoints.h:143
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:195
dynamic, self-adjusting array of unsigned char
export a scene into VRML 2.0 format.
vtkGetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteAnActor(vtkActor *anActor, FILE *fp)
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
void SetFilePointer(FILE *)
Set the file pointer to write to.
static vtkVRMLExporter * New()
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkVRMLExporter() override
void WriteALight(vtkLight *aLight, FILE *fp)
vtkSetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteShapeEnd(FILE *fileP)
void WriteData() override