46#ifndef vtkVRMLExporter_h
47#define vtkVRMLExporter_h
50#include "vtkIOExportModule.h"
79 vtkSetMacro(Speed,
double);
80 vtkGetMacro(Speed,
double);
represents an object (geometry & properties) in a rendered scene
abstract superclass for arrays of numeric data
abstract class to write a scene to a file
a simple class to control print indentation
a virtual light for 3D rendering
represent and manipulate point attribute data
represent and manipulate 3D points
concrete dataset represents vertices, lines, polygons, and triangle strips
dynamic, self-adjusting array of unsigned char
export a scene into VRML 2.0 format.
vtkGetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteAnActor(vtkActor *anActor, FILE *fp)
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
void SetFilePointer(FILE *)
Set the file pointer to write to.
static vtkVRMLExporter * New()
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkVRMLExporter() override
void WriteALight(vtkLight *aLight, FILE *fp)
vtkSetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteShapeEnd(FILE *fileP)
void WriteData() override