27#ifndef vtkResliceCursorActor_h
28#define vtkResliceCursorActor_h
30#include "vtkInteractionWidgetsModule.h"
represents an object (geometry & properties) in a rendered scene
Fast, simple class for representing and operating on 3D bounds.
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
represent surface properties of a geometric object
Represent a reslice cursor.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
virtual void SetUserMatrix(vtkMatrix4x4 *matrix)
Set the user matrix on all the internal actors.
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its algorithm.
vtkResliceCursorPolyDataAlgorithm * CursorAlgorithm
vtkProperty * GetThickSlabProperty(int i)
Get property of the internal actor.
void UpdateHoleSize(vtkViewport *v)
static vtkResliceCursorActor * New()
Standard VTK methods.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkActor * GetCenterlineActor(int axis)
Get the centerline actor along a particular axis.
vtkProperty * GetCenterlineProperty(int i)
Get property of the internal actor.
~vtkResliceCursorActor() override
void UpdateViewProps(vtkViewport *v=nullptr)
void PrintSelf(ostream &os, vtkIndent indent) override
Standard VTK methods.
generates a 2D reslice cursor polydata
Geometry for a reslice cursor.
abstract specification for Viewports
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType