92#ifndef vtkRenderStepsPass_h
93#define vtkRenderStepsPass_h
96#include "vtkRenderingOpenGL2Module.h"
Implement the camera render pass.
a simple class to control print indentation
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
vtkRenderPass * OpaquePass
vtkSequencePass * SequencePass
static vtkRenderStepsPass * New()
vtkRenderPass * LightsPass
vtkRenderPass * TranslucentPass
vtkRenderPass * OverlayPass
vtkRenderPass * VolumetricPass
void SetLightsPass(vtkRenderPass *)
Get the RenderPass used for the Lights Step.
~vtkRenderStepsPass() override
void SetCameraPass(vtkCameraPass *)
Get the RenderPass used for the Camera Step.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkRenderPass * PostProcessPass
void SetPostProcessPass(vtkRenderPass *)
Get the RenderPass used for the PostProcess Step.
void SetVolumetricPass(vtkRenderPass *)
Get the RenderPass used for the Volume Step.
void SetOverlayPass(vtkRenderPass *)
Get the RenderPass used for the Overlay Step.
vtkCameraPass * CameraPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetTranslucentPass(vtkRenderPass *)
Get the RenderPass used for the translucent Step.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
void SetOpaquePass(vtkRenderPass *)
Get the RenderPass used for the Opaque Step.
Execute render passes sequentially.
window superclass for vtkRenderWindow