VTK  9.1.0
vtkPBRIrradianceTexture.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkPBRIrradianceTexture.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
133#ifndef vtkPBRIrradianceTexture_h
134#define vtkPBRIrradianceTexture_h
135
136#include "vtkOpenGLTexture.h"
137#include "vtkRenderingOpenGL2Module.h" // For export macro
138
141class vtkOpenGLTexture;
142class vtkRenderWindow;
143
144class VTKRENDERINGOPENGL2_EXPORT vtkPBRIrradianceTexture : public vtkOpenGLTexture
145{
146public:
149 void PrintSelf(ostream& os, vtkIndent indent) override;
150
152
156 vtkGetObjectMacro(InputTexture, vtkOpenGLTexture);
158
162 void Load(vtkRenderer*) override;
163
167 void Render(vtkRenderer* ren) override { this->Load(ren); }
168
170
174 vtkGetMacro(IrradianceSize, unsigned int);
175 vtkSetMacro(IrradianceSize, unsigned int);
177
179
185 vtkGetMacro(IrradianceStep, float);
186 vtkSetMacro(IrradianceStep, float);
188
190
195 vtkGetMacro(ConvertToLinear, bool);
196 vtkSetMacro(ConvertToLinear, bool);
197 vtkBooleanMacro(ConvertToLinear, bool);
199
207
208protected:
211
212 float IrradianceStep = 0.04908738521; // pi / 64
213 unsigned int IrradianceSize = 256;
214 vtkOpenGLTexture* InputTexture = nullptr;
215 bool ConvertToLinear = false;
216
217private:
219 void operator=(const vtkPBRIrradianceTexture&) = delete;
220};
221
222#endif
a simple class to control print indentation
Definition: vtkIndent.h:113
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
OpenGL texture map.
void Load(vtkRenderer *) override
Implement base class method.
precompute irradiance texture used in physically based rendering
void Render(vtkRenderer *ren) override
Implement base class method.
vtkPBRIrradianceTexture()=default
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
void Load(vtkRenderer *) override
Implement base class method.
static vtkPBRIrradianceTexture * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkPBRIrradianceTexture() override
void SetInputTexture(vtkOpenGLTexture *texture)
Get/Set the input texture.
create a window for renderers to draw into
abstract specification for renderers
Definition: vtkRenderer.h:182
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39