VTK
9.1.0
|
create a window for renderers to draw into More...
#include <vtkRenderWindow.h>
Public Types | |
typedef vtkWindow | Superclass |
Public Types inherited from vtkWindow | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkRenderWindow * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | AddRenderer (vtkRenderer *) |
Add a renderer to the list of renderers. | |
void | RemoveRenderer (vtkRenderer *) |
Remove a renderer from the list of renderers. | |
int | HasRenderer (vtkRenderer *) |
Query if a renderer is in the list of renderers. | |
virtual const char * | GetRenderingBackend () |
What rendering backend has the user requested. | |
vtkGetNewMacro (RenderTimer, vtkRenderTimerLog) | |
Get the render timer log for this window. | |
vtkRendererCollection * | GetRenderers () |
Return the collection of renderers in the render window. | |
void | CaptureGL2PSSpecialProps (vtkCollection *specialProps) |
The GL2PS exporter must handle certain props in a special way (e.g. | |
void | Render () override |
Ask each renderer owned by this RenderWindow to render its image and synchronize this process. | |
virtual void | Start () |
Start the rendering process for a frame. | |
virtual void | End () |
Update the system, if needed, at end of render process. | |
virtual void | Finalize () |
Finalize the rendering process. | |
virtual void | Frame () |
A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions. | |
virtual void | WaitForCompletion () |
Block the thread until the actual rendering is finished(). | |
virtual void | CopyResultFrame () |
Performed at the end of the rendering process to generate image. | |
virtual vtkRenderWindowInteractor * | MakeRenderWindowInteractor () |
Create an interactor to control renderers in this window. | |
virtual void | StereoUpdate () |
Update the system, if needed, due to stereo rendering. | |
virtual void | StereoMidpoint () |
Intermediate method performs operations required between the rendering of the left and right eye. | |
virtual void | StereoRenderComplete () |
Handles work required once both views have been rendered when using stereo rendering. | |
virtual void | WindowRemap () |
Remap the rendering window. | |
virtual vtkTypeBool | GetEventPending () |
Check to see if a mouse button has been pressed. | |
virtual int | CheckInRenderStatus () |
Are we rendering at the moment. | |
virtual void | ClearInRenderStatus () |
Clear status (after an exception was thrown for example) | |
virtual void | SetInteractor (vtkRenderWindowInteractor *) |
Set the interactor to the render window. | |
void | UnRegister (vtkObjectBase *o) override |
This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. | |
virtual bool | InitializeFromCurrentContext () |
Initialize the render window from the information associated with the currently activated OpenGL context. | |
virtual bool | IsCurrent () |
Tells if this window is the current graphics context for the calling thread. | |
virtual bool | IsDrawable () |
Test if the window has a valid drawable. | |
virtual void | SetForceMakeCurrent () |
If called, allow MakeCurrent() to skip cache-check when called. | |
virtual const char * | ReportCapabilities () |
Get report of capabilities for the render window. | |
virtual int | SupportsOpenGL () |
Does this render window support OpenGL? 0-false, 1-true. | |
virtual vtkTypeBool | IsDirect () |
Is this render window using hardware acceleration? 0-false, 1-true. | |
virtual int | GetDepthBufferSize () |
This method should be defined by the subclass. | |
virtual int | GetColorBufferSizes (int *) |
Get the size of the color buffer. | |
virtual int | GetNumberOfDevices () |
Returns the number of devices (graphics cards) on a system. | |
virtual int | GetCapturingGL2PSSpecialProps () |
Returns true if the render process is capturing text actors. | |
virtual void | HideCursor () |
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. | |
virtual void | ShowCursor () |
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. | |
virtual void | SetCursorPosition (int, int) |
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. | |
virtual void | SetCurrentCursor (int) |
Change the shape of the cursor. | |
virtual int | GetCurrentCursor () |
Change the shape of the cursor. | |
vtkSetFilePathMacro (CursorFileName) | |
Set/Get the full path to the custom cursor. | |
vtkGetFilePathMacro (CursorFileName) | |
Set/Get the full path to the custom cursor. | |
virtual void | SetFullScreen (vtkTypeBool) |
Turn on/off rendering full screen window size. | |
virtual vtkTypeBool | GetFullScreen () |
Turn on/off rendering full screen window size. | |
virtual void | FullScreenOn () |
Turn on/off rendering full screen window size. | |
virtual void | FullScreenOff () |
Turn on/off rendering full screen window size. | |
virtual void | SetBorders (vtkTypeBool) |
Turn on/off window manager borders. | |
virtual vtkTypeBool | GetBorders () |
Turn on/off window manager borders. | |
virtual void | BordersOn () |
Turn on/off window manager borders. | |
virtual void | BordersOff () |
Turn on/off window manager borders. | |
virtual vtkTypeBool | GetStereoCapableWindow () |
Prescribe that the window be created in a stereo-capable mode. | |
virtual void | StereoCapableWindowOn () |
Prescribe that the window be created in a stereo-capable mode. | |
virtual void | StereoCapableWindowOff () |
Prescribe that the window be created in a stereo-capable mode. | |
virtual void | SetStereoCapableWindow (vtkTypeBool capable) |
Prescribe that the window be created in a stereo-capable mode. | |
virtual vtkTypeBool | GetStereoRender () |
Turn on/off stereo rendering. | |
void | SetStereoRender (vtkTypeBool stereo) |
Turn on/off stereo rendering. | |
virtual void | StereoRenderOn () |
Turn on/off stereo rendering. | |
virtual void | StereoRenderOff () |
Turn on/off stereo rendering. | |
virtual void | SetAlphaBitPlanes (vtkTypeBool) |
Turn on/off the use of alpha bitplanes. | |
virtual vtkTypeBool | GetAlphaBitPlanes () |
Turn on/off the use of alpha bitplanes. | |
virtual void | AlphaBitPlanesOn () |
Turn on/off the use of alpha bitplanes. | |
virtual void | AlphaBitPlanesOff () |
Turn on/off the use of alpha bitplanes. | |
virtual void | SetPointSmoothing (vtkTypeBool) |
Turn on/off point smoothing. | |
virtual vtkTypeBool | GetPointSmoothing () |
Turn on/off point smoothing. | |
virtual void | PointSmoothingOn () |
Turn on/off point smoothing. | |
virtual void | PointSmoothingOff () |
Turn on/off point smoothing. | |
virtual void | SetLineSmoothing (vtkTypeBool) |
Turn on/off line smoothing. | |
virtual vtkTypeBool | GetLineSmoothing () |
Turn on/off line smoothing. | |
virtual void | LineSmoothingOn () |
Turn on/off line smoothing. | |
virtual void | LineSmoothingOff () |
Turn on/off line smoothing. | |
virtual void | SetPolygonSmoothing (vtkTypeBool) |
Turn on/off polygon smoothing. | |
virtual vtkTypeBool | GetPolygonSmoothing () |
Turn on/off polygon smoothing. | |
virtual void | PolygonSmoothingOn () |
Turn on/off polygon smoothing. | |
virtual void | PolygonSmoothingOff () |
Turn on/off polygon smoothing. | |
virtual int | GetStereoType () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoType (int) |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToCrystalEyes () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToRedBlue () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToInterlaced () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToLeft () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToRight () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToDresden () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToAnaglyph () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToCheckerboard () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToSplitViewportHorizontal () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToFake () |
Set/Get what type of stereo rendering to use. | |
void | SetStereoTypeToEmulate () |
Set/Get what type of stereo rendering to use. | |
virtual void | SetAnaglyphColorSaturation (float) |
Set/get the anaglyph color saturation factor. | |
virtual float | GetAnaglyphColorSaturation () |
Set/get the anaglyph color saturation factor. | |
virtual void | SetAnaglyphColorMask (int, int) |
Set/get the anaglyph color mask values. | |
void | SetAnaglyphColorMask (int[2]) |
Set/get the anaglyph color mask values. | |
virtual int * | GetAnaglyphColorMask () |
Set/get the anaglyph color mask values. | |
virtual void | GetAnaglyphColorMask (int data[2]) |
Set/get the anaglyph color mask values. | |
virtual void | SetSwapBuffers (vtkTypeBool) |
Turn on/off buffer swapping between images. | |
virtual vtkTypeBool | GetSwapBuffers () |
Turn on/off buffer swapping between images. | |
virtual void | SwapBuffersOn () |
Turn on/off buffer swapping between images. | |
virtual void | SwapBuffersOff () |
Turn on/off buffer swapping between images. | |
virtual int | SetPixelData (int, int, int, int, unsigned char *, int, int=0) |
Set/Get the pixel data of an image, transmitted as RGBRGBRGB. | |
virtual int | SetPixelData (int, int, int, int, vtkUnsignedCharArray *, int, int=0) |
Set/Get the pixel data of an image, transmitted as RGBRGBRGB. | |
virtual float * | GetRGBAPixelData (int, int, int, int, int, int=0) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual int | GetRGBAPixelData (int, int, int, int, int, vtkFloatArray *, int=0) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual int | SetRGBAPixelData (int, int, int, int, float *, int, int=0, int=0) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual int | SetRGBAPixelData (int, int, int, int, vtkFloatArray *, int, int=0, int=0) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual void | ReleaseRGBAPixelData (float *) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual unsigned char * | GetRGBACharPixelData (int, int, int, int, int, int=0) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual int | GetRGBACharPixelData (int, int, int, int, int, vtkUnsignedCharArray *, int=0) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual int | SetRGBACharPixelData (int, int, int, int, unsigned char *, int, int=0, int=0) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual int | SetRGBACharPixelData (int, int, int, int, vtkUnsignedCharArray *, int, int=0, int=0) |
Same as Get/SetPixelData except that the image also contains an alpha component. | |
virtual float * | GetZbufferData (int, int, int, int) |
Set/Get the zbuffer data from the frame buffer. | |
virtual int | GetZbufferData (int, int, int, int, float *) |
Set/Get the zbuffer data from the frame buffer. | |
virtual int | GetZbufferData (int, int, int, int, vtkFloatArray *) |
Set/Get the zbuffer data from the frame buffer. | |
virtual int | SetZbufferData (int, int, int, int, float *) |
Set/Get the zbuffer data from the frame buffer. | |
virtual int | SetZbufferData (int, int, int, int, vtkFloatArray *) |
Set/Get the zbuffer data from the frame buffer. | |
float | GetZbufferDataAtPoint (int x, int y) |
Set/Get the zbuffer data from the frame buffer. | |
virtual int | GetNeverRendered () |
This flag is set if the window hasn't rendered since it was created. | |
virtual int | GetAbortRender () |
This is a flag that can be set to interrupt a rendering that is in progress. | |
virtual void | SetAbortRender (int) |
This is a flag that can be set to interrupt a rendering that is in progress. | |
virtual int | GetInAbortCheck () |
This is a flag that can be set to interrupt a rendering that is in progress. | |
virtual void | SetInAbortCheck (int) |
This is a flag that can be set to interrupt a rendering that is in progress. | |
virtual int | CheckAbortStatus () |
This is a flag that can be set to interrupt a rendering that is in progress. | |
vtkTypeBool | GetIsPicking () |
void | SetIsPicking (vtkTypeBool) |
void | IsPickingOn () |
void | IsPickingOff () |
virtual void | SetDesiredUpdateRate (double) |
Set/Get the desired update rate. | |
virtual double | GetDesiredUpdateRate () |
Set/Get the desired update rate. | |
virtual int | GetNumberOfLayers () |
Get the number of layers for renderers. | |
virtual void | SetNumberOfLayers (int) |
Get the number of layers for renderers. | |
virtual vtkRenderWindowInteractor * | GetInteractor () |
Get the interactor associated with this render window. | |
void | SetDisplayId (void *) override |
Dummy stubs for vtkWindow API. | |
void | SetWindowId (void *) override |
Dummy stubs for vtkWindow API. | |
virtual void | SetNextWindowId (void *) |
Dummy stubs for vtkWindow API. | |
void | SetParentId (void *) override |
Dummy stubs for vtkWindow API. | |
void * | GetGenericDisplayId () override |
Dummy stubs for vtkWindow API. | |
void * | GetGenericWindowId () override |
Dummy stubs for vtkWindow API. | |
void * | GetGenericParentId () override |
Dummy stubs for vtkWindow API. | |
void * | GetGenericContext () override |
Dummy stubs for vtkWindow API. | |
void * | GetGenericDrawable () override |
Dummy stubs for vtkWindow API. | |
void | SetWindowInfo (const char *) override |
Dummy stubs for vtkWindow API. | |
virtual void | SetNextWindowInfo (const char *) |
Dummy stubs for vtkWindow API. | |
void | SetParentInfo (const char *) override |
Dummy stubs for vtkWindow API. | |
virtual void | SetSharedRenderWindow (vtkRenderWindow *) |
Set/Get an already existing window that this window should share data with if possible. | |
virtual vtkRenderWindow * | GetSharedRenderWindow () |
Set/Get an already existing window that this window should share data with if possible. | |
virtual bool | GetPlatformSupportsRenderWindowSharing () |
Set/Get an already existing window that this window should share data with if possible. | |
virtual void | SetMultiSamples (int) |
Set / Get the number of multisamples to use for hardware antialiasing. | |
virtual int | GetMultiSamples () |
Set / Get the number of multisamples to use for hardware antialiasing. | |
virtual void | SetStencilCapable (vtkTypeBool) |
Set / Get the availability of the stencil buffer. | |
virtual vtkTypeBool | GetStencilCapable () |
Set / Get the availability of the stencil buffer. | |
virtual void | StencilCapableOn () |
Set / Get the availability of the stencil buffer. | |
virtual void | StencilCapableOff () |
Set / Get the availability of the stencil buffer. | |
virtual void | SetDeviceIndex (int) |
If there are several graphics card installed on a system, this index can be used to specify which card you want to render to. | |
virtual int | GetDeviceIndex () |
If there are several graphics card installed on a system, this index can be used to specify which card you want to render to. | |
virtual bool | GetUseSRGBColorSpace () |
Set/Get if we want this window to use the sRGB color space. | |
virtual void | SetUseSRGBColorSpace (bool) |
Set/Get if we want this window to use the sRGB color space. | |
virtual void | UseSRGBColorSpaceOn () |
Set/Get if we want this window to use the sRGB color space. | |
virtual void | UseSRGBColorSpaceOff () |
Set/Get if we want this window to use the sRGB color space. | |
Public Member Functions inherited from vtkWindow | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkWindow * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
int * | GetActualSize () |
GetSize() returns the size * this->TileScale, whereas this method returns the size without multiplying with the tile scale. | |
virtual int * | GetScreenSize () |
Get the current size of the screen in pixels. | |
virtual void | SetIcon (vtkImageData *) |
Set the icon used in title bar and task bar. | |
virtual void | Render () |
Ask each viewport owned by this Window to render its image and synchronize this process. | |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
Release any graphics resources that are being consumed by this texture. | |
virtual bool | DetectDPI () |
Attempt to detect and set the DPI of the display device by querying the system. | |
vtkTypeBool | GetOffScreenRendering () |
Deprecated, directly use GetShowWindow and GetOffScreenBuffers instead. | |
virtual void | MakeCurrent () |
Make the window current. | |
virtual void | ReleaseCurrent () |
Release the current context. | |
virtual int * | GetPosition () |
Get the position (x and y) of the rendering window in screen coordinates (in pixels). | |
virtual void | SetPosition (int x, int y) |
Set the position (x and y) of the rendering window in screen coordinates (in pixels). | |
virtual void | SetPosition (int a[2]) |
Get the position (x and y) of the rendering window in screen coordinates (in pixels). | |
virtual int * | GetSize () |
Get the size (width and height) of the rendering window in screen coordinates (in pixels). | |
virtual void | SetSize (int width, int height) |
Set the size (width and height) of the rendering window in screen coordinates (in pixels). | |
virtual void | SetSize (int a[2]) |
Get the size (width and height) of the rendering window in screen coordinates (in pixels). | |
virtual vtkTypeBool | GetMapped () |
Keep track of whether the rendering window has been mapped to screen. | |
virtual bool | GetShowWindow () |
Show or not Show the window. | |
virtual void | SetShowWindow (bool) |
Show or not Show the window. | |
virtual void | ShowWindowOn () |
Show or not Show the window. | |
virtual void | ShowWindowOff () |
Show or not Show the window. | |
virtual void | SetUseOffScreenBuffers (bool) |
Render to an offscreen destination such as a framebuffer. | |
virtual bool | GetUseOffScreenBuffers () |
Render to an offscreen destination such as a framebuffer. | |
virtual void | UseOffScreenBuffersOn () |
Render to an offscreen destination such as a framebuffer. | |
virtual void | UseOffScreenBuffersOff () |
Render to an offscreen destination such as a framebuffer. | |
virtual void | SetErase (vtkTypeBool) |
Turn on/off erasing the screen between images. | |
virtual vtkTypeBool | GetErase () |
Turn on/off erasing the screen between images. | |
virtual void | EraseOn () |
Turn on/off erasing the screen between images. | |
virtual void | EraseOff () |
Turn on/off erasing the screen between images. | |
virtual void | SetDoubleBuffer (vtkTypeBool) |
Keep track of whether double buffering is on or off. | |
virtual vtkTypeBool | GetDoubleBuffer () |
Keep track of whether double buffering is on or off. | |
virtual void | DoubleBufferOn () |
Keep track of whether double buffering is on or off. | |
virtual void | DoubleBufferOff () |
Keep track of whether double buffering is on or off. | |
virtual char * | GetWindowName () |
Get name of rendering window. | |
virtual void | SetWindowName (const char *) |
Get name of rendering window. | |
virtual unsigned char * | GetPixelData (int, int, int, int, int, int=0) |
Get the pixel data of an image, transmitted as RGBRGBRGB. | |
virtual int | GetPixelData (int, int, int, int, int, vtkUnsignedCharArray *, int=0) |
Get the pixel data of an image, transmitted as RGBRGBRGB. | |
virtual int | GetDPI () |
Return a best estimate to the dots per inch of the display device being rendered (or printed). | |
virtual void | SetDPI (int) |
Return a best estimate to the dots per inch of the display device being rendered (or printed). | |
void | SetOffScreenRendering (vtkTypeBool val) |
Convenience to set SHowWindow and UseOffScreenBuffers in one call. | |
virtual void | OffScreenRenderingOn () |
Convenience to set SHowWindow and UseOffScreenBuffers in one call. | |
virtual void | OffScreenRenderingOff () |
Convenience to set SHowWindow and UseOffScreenBuffers in one call. | |
virtual void | SetTileScale (int, int) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
void | SetTileScale (int[2]) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
virtual int * | GetTileScale () |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
virtual void | GetTileScale (int &, int &) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
virtual void | GetTileScale (int[2]) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
void | SetTileScale (int s) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
virtual void | SetTileViewport (double, double, double, double) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
virtual void | SetTileViewport (double[4]) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
virtual double * | GetTileViewport () |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
virtual void | GetTileViewport (double &, double &, double &, double &) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
virtual void | GetTileViewport (double[4]) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. | |
virtual void | DebugOff () |
Turn debugging output off. | |
bool | GetDebug () |
Get the value of the debug flag. | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. | |
virtual void | Modified () |
Update the modification time for this object. | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
virtual void | Delete () |
Delete a VTK object. | |
virtual void | FastDelete () |
Delete a reference to this object. | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). | |
int | GetReferenceCount () |
Return the current reference count of this object. | |
void | SetReferenceCount (int) |
Sets the reference count. | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkRenderWindow * | SafeDownCast (vtkObjectBase *o) |
static vtkRenderWindow * | New () |
Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. | |
static const char * | GetRenderLibrary () |
What rendering library has the user requested. | |
Static Public Member Functions inherited from vtkWindow | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkWindow * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkRenderWindow () | |
~vtkRenderWindow () override | |
virtual void | DoStereoRender () |
Protected Member Functions inherited from vtkWindow | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkWindow () | |
~vtkWindow () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Additional Inherited Members | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
create a window for renderers to draw into
vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.
Definition at line 204 of file vtkRenderWindow.h.
typedef vtkWindow vtkRenderWindow::Superclass |
Definition at line 207 of file vtkRenderWindow.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkWindow.
Reimplemented in vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenVRRenderWindow, and vtkVRRenderWindow.
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Reimplemented from vtkWindow.
Reimplemented in vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenVRRenderWindow, and vtkVRRenderWindow.
vtkRenderWindow * vtkRenderWindow::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
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Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.
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Add a renderer to the list of renderers.
Reimplemented in vtkVRRenderWindow.
void vtkRenderWindow::RemoveRenderer | ( | vtkRenderer * | ) |
Remove a renderer from the list of renderers.
int vtkRenderWindow::HasRenderer | ( | vtkRenderer * | ) |
Query if a renderer is in the list of renderers.
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What rendering library has the user requested.
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What rendering backend has the user requested.
Reimplemented in vtkOpenGLRenderWindow.
vtkRenderWindow::vtkGetNewMacro | ( | RenderTimer | , |
vtkRenderTimerLog | |||
) |
Get the render timer log for this window.
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Return the collection of renderers in the render window.
Definition at line 250 of file vtkRenderWindow.h.
void vtkRenderWindow::CaptureGL2PSSpecialProps | ( | vtkCollection * | specialProps | ) |
The GL2PS exporter must handle certain props in a special way (e.g.
text). This method performs a render and captures all "GL2PS-special" props in the specified collection. The collection will contain a vtkPropCollection for each vtkRenderer in this->GetRenderers(), each containing the special props rendered by the corresponding renderer.
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Returns true if the render process is capturing text actors.
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Ask each renderer owned by this RenderWindow to render its image and synchronize this process.
Reimplemented from vtkWindow.
Reimplemented in vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenVRRenderWindow, and vtkVRRenderWindow.
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Start the rendering process for a frame.
Reimplemented in vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkVRRenderWindow, vtkExternalOpenGLRenderWindow, and vtkOpenGLRenderWindow.
Definition at line 277 of file vtkRenderWindow.h.
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Update the system, if needed, at end of render process.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 282 of file vtkRenderWindow.h.
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Finalize the rendering process.
Reimplemented in vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkVRRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkSDL2OpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.
Definition at line 287 of file vtkRenderWindow.h.
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A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions.
Reimplemented in vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkSDL2OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, and vtkWin32OpenGLRenderWindow.
Definition at line 293 of file vtkRenderWindow.h.
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Block the thread until the actual rendering is finished().
Useful for measurement only.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 299 of file vtkRenderWindow.h.
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Performed at the end of the rendering process to generate image.
This is typically done right before swapping buffers.
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Create an interactor to control renderers in this window.
We need to know what type of interactor to create, because we might be in X Windows or MS Windows.
Reimplemented in vtkOpenVRRenderWindow, and vtkVRRenderWindow.
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.
Set cursor position in window (note that (0,0) is the lower left corner).
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 321 of file vtkRenderWindow.h.
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.
Set cursor position in window (note that (0,0) is the lower left corner).
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 322 of file vtkRenderWindow.h.
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Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.
Set cursor position in window (note that (0,0) is the lower left corner).
Reimplemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, and vtkWin32OpenGLRenderWindow.
Definition at line 323 of file vtkRenderWindow.h.
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Change the shape of the cursor.
Reimplemented in vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.
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Change the shape of the cursor.
vtkRenderWindow::vtkSetFilePathMacro | ( | CursorFileName | ) |
Set/Get the full path to the custom cursor.
This is used when the current cursor is set to VTK_CURSOR_CUSTOM.
vtkRenderWindow::vtkGetFilePathMacro | ( | CursorFileName | ) |
Set/Get the full path to the custom cursor.
This is used when the current cursor is set to VTK_CURSOR_CUSTOM.
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Turn on/off rendering full screen window size.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 347 of file vtkRenderWindow.h.
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Turn on/off rendering full screen window size.
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Turn on/off rendering full screen window size.
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Turn on/off rendering full screen window size.
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Turn on/off window manager borders.
Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.
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Turn on/off window manager borders.
Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.
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Turn on/off window manager borders.
Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.
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Turn on/off window manager borders.
Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.
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Prescribe that the window be created in a stereo-capable mode.
This method must be called before the window is realized. Default is off.
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Prescribe that the window be created in a stereo-capable mode.
This method must be called before the window is realized. Default is off.
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Prescribe that the window be created in a stereo-capable mode.
This method must be called before the window is realized. Default is off.
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Prescribe that the window be created in a stereo-capable mode.
This method must be called before the window is realized. Default is off.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.
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Turn on/off stereo rendering.
void vtkRenderWindow::SetStereoRender | ( | vtkTypeBool | stereo | ) |
Turn on/off stereo rendering.
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Turn on/off stereo rendering.
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Turn on/off stereo rendering.
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Turn on/off the use of alpha bitplanes.
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Turn on/off the use of alpha bitplanes.
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Turn on/off the use of alpha bitplanes.
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Turn on/off the use of alpha bitplanes.
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Turn on/off point smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off point smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off point smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off point smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off line smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off line smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off line smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off line smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off polygon smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off polygon smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off polygon smoothing.
Default is off. This must be applied before the first Render.
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Turn on/off polygon smoothing.
Default is off. This must be applied before the first Render.
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Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
void vtkRenderWindow::SetStereoType | ( | int | ) |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
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inline |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 445 of file vtkRenderWindow.h.
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Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 446 of file vtkRenderWindow.h.
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Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 447 of file vtkRenderWindow.h.
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Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 448 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 449 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 450 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 451 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 452 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 453 of file vtkRenderWindow.h.
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inline |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 457 of file vtkRenderWindow.h.
|
inline |
Set/Get what type of stereo rendering to use.
CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.
Definition at line 458 of file vtkRenderWindow.h.
const char * vtkRenderWindow::GetStereoTypeAsString | ( | ) |
Returns the stereo type as a string.
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static |
Returns the stereo type as a string.
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virtual |
Update the system, if needed, due to stereo rendering.
For some stereo methods, subclasses might need to switch some hardware settings here.
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virtual |
Intermediate method performs operations required between the rendering of the left and right eye.
Reimplemented in vtkOpenGLRenderWindow, and vtkOpenVRRenderWindow.
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virtual |
Handles work required once both views have been rendered when using stereo rendering.
Reimplemented in vtkOpenVRRenderWindow.
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virtual |
Set/get the anaglyph color saturation factor.
This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.
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virtual |
Set/get the anaglyph color saturation factor.
This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.
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virtual |
Set/get the anaglyph color mask values.
These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.
void vtkRenderWindow::SetAnaglyphColorMask | ( | int | [2] | ) |
Set/get the anaglyph color mask values.
These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.
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virtual |
Set/get the anaglyph color mask values.
These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.
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virtual |
Set/get the anaglyph color mask values.
These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.
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inlinevirtual |
Remap the rendering window.
This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up.
Reimplemented in vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, and vtkWin32OpenGLRenderWindow.
Definition at line 523 of file vtkRenderWindow.h.
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Turn on/off buffer swapping between images.
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Turn on/off buffer swapping between images.
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Turn on/off buffer swapping between images.
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Turn on/off buffer swapping between images.
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Set/Get the pixel data of an image, transmitted as RGBRGBRGB.
The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Reimplemented in vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
Definition at line 547 of file vtkRenderWindow.h.
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Set/Get the pixel data of an image, transmitted as RGBRGBRGB.
The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Reimplemented in vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
Definition at line 552 of file vtkRenderWindow.h.
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inlinevirtual |
Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 567 of file vtkRenderWindow.h.
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Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 572 of file vtkRenderWindow.h.
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inlinevirtual |
Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 577 of file vtkRenderWindow.h.
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inlinevirtual |
Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 582 of file vtkRenderWindow.h.
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Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 587 of file vtkRenderWindow.h.
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Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 588 of file vtkRenderWindow.h.
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inlinevirtual |
Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 593 of file vtkRenderWindow.h.
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Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.
Definition at line 598 of file vtkRenderWindow.h.
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inlinevirtual |
Same as Get/SetPixelData except that the image also contains an alpha component.
The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.
Reimplemented in vtkGenericOpenGLRenderWindow, and vtkOpenGLRenderWindow.
Definition at line 603 of file vtkRenderWindow.h.
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Set/Get the zbuffer data from the frame buffer.
(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 616 of file vtkRenderWindow.h.
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Set/Get the zbuffer data from the frame buffer.
(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 617 of file vtkRenderWindow.h.
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Set/Get the zbuffer data from the frame buffer.
(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 621 of file vtkRenderWindow.h.
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inlinevirtual |
Set/Get the zbuffer data from the frame buffer.
(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 625 of file vtkRenderWindow.h.
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inlinevirtual |
Set/Get the zbuffer data from the frame buffer.
(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Reimplemented in vtkOpenGLRenderWindow.
Definition at line 629 of file vtkRenderWindow.h.
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inline |
Set/Get the zbuffer data from the frame buffer.
(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Definition at line 633 of file vtkRenderWindow.h.
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virtual |
This flag is set if the window hasn't rendered since it was created.
|
virtual |
This is a flag that can be set to interrupt a rendering that is in progress.
|
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This is a flag that can be set to interrupt a rendering that is in progress.
|
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This is a flag that can be set to interrupt a rendering that is in progress.
|
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This is a flag that can be set to interrupt a rendering that is in progress.
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This is a flag that can be set to interrupt a rendering that is in progress.
vtkTypeBool vtkRenderWindow::GetIsPicking | ( | ) |
void vtkRenderWindow::SetIsPicking | ( | vtkTypeBool | ) |
void vtkRenderWindow::IsPickingOn | ( | ) |
void vtkRenderWindow::IsPickingOff | ( | ) |
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inlinevirtual |
Check to see if a mouse button has been pressed.
All other events are ignored by this method. Ideally, you want to abort the render on any event which causes the DesiredUpdateRate to switch from a high-quality rate to a more interactive rate.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 680 of file vtkRenderWindow.h.
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Are we rendering at the moment.
Definition at line 685 of file vtkRenderWindow.h.
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inlinevirtual |
Clear status (after an exception was thrown for example)
Definition at line 690 of file vtkRenderWindow.h.
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virtual |
Set/Get the desired update rate.
This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.
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virtual |
Set/Get the desired update rate.
This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.
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virtual |
Get the number of layers for renderers.
Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).
|
virtual |
Get the number of layers for renderers.
Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).
|
virtual |
Get the interactor associated with this render window.
|
virtual |
Set the interactor to the render window.
|
overridevirtual |
This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.
Reimplemented from vtkObjectBase.
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Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkCocoaRenderWindow.
Definition at line 738 of file vtkRenderWindow.h.
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inlineoverridevirtual |
Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkEGLRenderWindow.
Definition at line 739 of file vtkRenderWindow.h.
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inlinevirtual |
Dummy stubs for vtkWindow API.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.
Definition at line 740 of file vtkRenderWindow.h.
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inlineoverridevirtual |
Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkCocoaRenderWindow, and vtkIOSRenderWindow.
Definition at line 741 of file vtkRenderWindow.h.
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inlineoverridevirtual |
Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 742 of file vtkRenderWindow.h.
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Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 743 of file vtkRenderWindow.h.
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inlineoverridevirtual |
Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 744 of file vtkRenderWindow.h.
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inlineoverridevirtual |
Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 745 of file vtkRenderWindow.h.
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inlineoverridevirtual |
Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 746 of file vtkRenderWindow.h.
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inlineoverridevirtual |
Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 747 of file vtkRenderWindow.h.
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inlinevirtual |
Dummy stubs for vtkWindow API.
Reimplemented in vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 748 of file vtkRenderWindow.h.
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inlineoverridevirtual |
Dummy stubs for vtkWindow API.
Reimplemented from vtkWindow.
Reimplemented in vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 749 of file vtkRenderWindow.h.
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inlinevirtual |
Initialize the render window from the information associated with the currently activated OpenGL context.
Reimplemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 756 of file vtkRenderWindow.h.
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virtual |
Set/Get an already existing window that this window should share data with if possible.
This must be set after the shared render window has been created and initialized but before this window has been initialized. Not all platforms support data sharing.
|
virtual |
Set/Get an already existing window that this window should share data with if possible.
This must be set after the shared render window has been created and initialized but before this window has been initialized. Not all platforms support data sharing.
|
inlinevirtual |
Set/Get an already existing window that this window should share data with if possible.
This must be set after the shared render window has been created and initialized but before this window has been initialized. Not all platforms support data sharing.
Reimplemented in vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 768 of file vtkRenderWindow.h.
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inlinevirtual |
Tells if this window is the current graphics context for the calling thread.
Reimplemented in vtkOSOpenGLRenderWindow, vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 775 of file vtkRenderWindow.h.
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virtual |
Test if the window has a valid drawable.
This is currently only an issue on Mac OS X Cocoa where rendering to an invalid drawable results in all OpenGL calls to fail with "invalid framebuffer operation".
Reimplemented in vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, and vtkIOSRenderWindow.
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inlinevirtual |
If called, allow MakeCurrent() to skip cache-check when called.
MakeCurrent() reverts to original behavior of cache-checking on the next render.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, and vtkXOpenGLRenderWindow.
Definition at line 792 of file vtkRenderWindow.h.
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inlinevirtual |
Get report of capabilities for the render window.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 797 of file vtkRenderWindow.h.
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inlinevirtual |
Does this render window support OpenGL? 0-false, 1-true.
Reimplemented in vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 802 of file vtkRenderWindow.h.
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inlinevirtual |
Is this render window using hardware acceleration? 0-false, 1-true.
Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.
Definition at line 807 of file vtkRenderWindow.h.
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inlinevirtual |
This method should be defined by the subclass.
How many bits of precision are there in the zbuffer?
Reimplemented in vtkIOSRenderWindow, and vtkOpenGLRenderWindow.
Definition at line 813 of file vtkRenderWindow.h.
|
inlinevirtual |
Get the size of the color buffer.
Returns 0 if not able to determine otherwise sets R G B and A into buffer.
Reimplemented in vtkOpenGLRenderWindow, and vtkSDL2OpenGLRenderWindow.
Definition at line 819 of file vtkRenderWindow.h.
|
virtual |
Set / Get the number of multisamples to use for hardware antialiasing.
A value of 1 will be set to 0.
|
virtual |
Set / Get the number of multisamples to use for hardware antialiasing.
A value of 1 will be set to 0.
|
virtual |
Set / Get the availability of the stencil buffer.
|
virtual |
Set / Get the availability of the stencil buffer.
|
virtual |
Set / Get the availability of the stencil buffer.
|
virtual |
Set / Get the availability of the stencil buffer.
|
virtual |
If there are several graphics card installed on a system, this index can be used to specify which card you want to render to.
the default is 0. This may not work on all derived render window and it may need to be set before the first render.
|
virtual |
If there are several graphics card installed on a system, this index can be used to specify which card you want to render to.
the default is 0. This may not work on all derived render window and it may need to be set before the first render.
|
inlinevirtual |
Returns the number of devices (graphics cards) on a system.
This may not work on all derived render windows.
Reimplemented in vtkEGLRenderWindow.
Definition at line 853 of file vtkRenderWindow.h.
|
virtual |
Set/Get if we want this window to use the sRGB color space.
Some hardware/drivers do not fully support this.
|
virtual |
Set/Get if we want this window to use the sRGB color space.
Some hardware/drivers do not fully support this.
|
virtual |
Set/Get if we want this window to use the sRGB color space.
Some hardware/drivers do not fully support this.
|
virtual |
Set/Get if we want this window to use the sRGB color space.
Some hardware/drivers do not fully support this.
|
protectedvirtual |
|
protected |
Definition at line 871 of file vtkRenderWindow.h.
|
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Definition at line 872 of file vtkRenderWindow.h.
|
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Definition at line 873 of file vtkRenderWindow.h.
|
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Definition at line 874 of file vtkRenderWindow.h.
|
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Definition at line 875 of file vtkRenderWindow.h.
|
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Definition at line 876 of file vtkRenderWindow.h.
|
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Definition at line 877 of file vtkRenderWindow.h.
|
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Definition at line 878 of file vtkRenderWindow.h.
|
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Definition at line 879 of file vtkRenderWindow.h.
|
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Definition at line 880 of file vtkRenderWindow.h.
|
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Definition at line 881 of file vtkRenderWindow.h.
|
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Definition at line 882 of file vtkRenderWindow.h.
|
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Definition at line 883 of file vtkRenderWindow.h.
|
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Definition at line 884 of file vtkRenderWindow.h.
|
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Definition at line 885 of file vtkRenderWindow.h.
|
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Definition at line 886 of file vtkRenderWindow.h.
|
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Definition at line 887 of file vtkRenderWindow.h.
|
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Definition at line 888 of file vtkRenderWindow.h.
|
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Definition at line 889 of file vtkRenderWindow.h.
|
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Definition at line 890 of file vtkRenderWindow.h.
|
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Definition at line 891 of file vtkRenderWindow.h.
|
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Definition at line 892 of file vtkRenderWindow.h.
|
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Definition at line 893 of file vtkRenderWindow.h.
|
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Definition at line 894 of file vtkRenderWindow.h.
|
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Definition at line 895 of file vtkRenderWindow.h.
|
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Definition at line 896 of file vtkRenderWindow.h.
|
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Definition at line 897 of file vtkRenderWindow.h.
|
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Definition at line 898 of file vtkRenderWindow.h.
|
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Definition at line 899 of file vtkRenderWindow.h.
|
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Definition at line 901 of file vtkRenderWindow.h.
|
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Definition at line 902 of file vtkRenderWindow.h.
|
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The universal time since the last abort check occurred.
Definition at line 907 of file vtkRenderWindow.h.
|
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Definition at line 909 of file vtkRenderWindow.h.