30#ifndef vtkOpenGLImageMapper_h
31#define vtkOpenGLImageMapper_h
34#include "vtkRenderingOpenGL2Module.h"
a actor that draws 2D data
topologically and geometrically regular array of data
void RenderStart(vtkViewport *viewport, vtkActor2D *actor)
Draw the image to the screen.
a simple class to control print indentation
2D image display support for OpenGL
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkOpenGLImageMapper * New()
~vtkOpenGLImageMapper() override
vtkTexturedActor2D * Actor
void RenderData(vtkViewport *viewport, vtkImageData *data, vtkActor2D *actor) override
Called by the Render function in vtkImageMapper.
void DrawPixels(vtkViewport *viewport, int width, int height, int numComponents, void *data)
draw the data once it has been converted to uchar, windowed leveled used internally by the templated ...
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper, the image texture in particula...
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Handle the render method.
actor that draws 2D data with texture support
abstract specification for Viewports
window superclass for vtkRenderWindow