27#ifndef vtkOpenGLHardwareSelector_h
28#define vtkOpenGLHardwareSelector_h
31#include "vtkRenderingOpenGL2Module.h"
a simple class to control print indentation
implements the device specific code of vtkOpenGLHardwareSelector.
void RenderProcessId(unsigned int processid) override
Called by any vtkMapper or subclass to render process id.
void RenderCompositeIndex(unsigned int index) override
Called by any vtkMapper or vtkProp subclass to render a composite-index.
void PreCapturePass(int pass) override
void PostCapturePass(int pass) override
vtkOpenGLHardwareSelector()
void SavePixelBuffer(int passNo) override
void EndRenderProp(vtkRenderWindow *) override
static vtkOpenGLHardwareSelector * New()
void EndRenderProp() override
Called by the mapper before and after rendering each prop.
void BeginRenderProp(vtkRenderWindow *) override
void BeginSelection() override
~vtkOpenGLHardwareSelector() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void BeginRenderProp() override
Called by the mapper before and after rendering each prop.
void EndSelection() override
create a window for renderers to draw into