29#ifndef vtkOpenGLFluidMapper_h
30#define vtkOpenGLFluidMapper_h
35#include "vtkRenderingOpenGL2Module.h"
70 vtkSetMacro(ScalarVisibility,
bool);
71 vtkGetMacro(ScalarVisibility,
bool);
72 vtkBooleanMacro(ScalarVisibility,
bool);
83 vtkSetMacro(ParticleRadius,
float);
84 vtkGetMacro(ParticleRadius,
float);
94 vtkSetMacro(SurfaceFilterIterations, uint32_t);
95 vtkGetMacro(SurfaceFilterIterations, uint32_t);
103 vtkSetMacro(ThicknessAndVolumeColorFilterIterations, uint32_t);
104 vtkGetMacro(ThicknessAndVolumeColorFilterIterations, uint32_t);
115 vtkSetMacro(SurfaceFilterRadius, uint32_t);
116 vtkGetMacro(SurfaceFilterRadius, uint32_t);
124 vtkSetMacro(ThicknessAndVolumeColorFilterRadius,
float);
125 vtkGetMacro(ThicknessAndVolumeColorFilterRadius,
float);
133 BilateralGaussian = 0,
154 this->NRFilterLambda = lambda;
155 this->NRFilterMu = mu;
164 this->BiGaussFilterSigmaDepth = sigmaDepth;
172 UnfilteredOpaqueSurface = 0,
194 vtkSetVector3Macro(AttenuationColor,
float);
195 vtkGetVector3Macro(AttenuationColor,
float);
203 vtkSetVector3Macro(OpaqueColor,
float);
204 vtkGetVector3Macro(OpaqueColor,
float);
214 vtkSetMacro(ParticleColorPower,
float);
215 vtkGetMacro(ParticleColorPower,
float);
225 vtkSetMacro(ParticleColorScale,
float);
226 vtkGetMacro(ParticleColorScale,
float);
236 vtkSetMacro(AttenuationScale,
float);
237 vtkGetMacro(AttenuationScale,
float);
247 vtkSetMacro(AdditionalReflection,
float);
248 vtkGetMacro(AdditionalReflection,
float);
258 vtkSetMacro(RefractionScale,
float);
259 vtkGetMacro(RefractionScale,
float);
266 vtkSetMacro(RefractiveIndex,
float);
267 vtkGetMacro(RefractiveIndex,
float);
310 float ParticleRadius = 1.0f;
313 uint32_t SurfaceFilterIterations = 3u;
314 uint32_t SurfaceFilterRadius = 5u;
315 float NRFilterLambda = 10.0f;
316 float NRFilterMu = 1.0f;
317 float BiGaussFilterSigmaDepth = 10.0f;
319 uint32_t ThicknessAndVolumeColorFilterIterations = 3u;
320 uint32_t ThicknessAndVolumeColorFilterRadius = 10u;
324 float OpaqueColor[3]{ 0.0f, 0.0f, 0.95f };
325 float AttenuationColor[3]{ 0.5f, 0.2f, 0.05f };
326 float ParticleColorPower = 0.1f;
327 float ParticleColorScale = 1.0f;
328 float AttenuationScale = 1.0f;
329 float AdditionalReflection = 0.0f;
330 float RefractionScale = 1.0f;
331 float RefractiveIndex = 1.33f;
333 bool ScalarVisibility =
false;
334 bool InDepthPass =
true;
339 bool HasVertexColor =
false;
392 NumOptionalTexBuffers
Abstract class for a volume mapper.
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
Render fluid from position data (and color, if available)
vtkMatrix3x3 * CamInvertedNorms
void SetInputData(vtkPolyData *in)
Specify the input data to map.
vtkSmartPointer< vtkOpenGLFramebufferObject > FBThickness
FluidDisplayMode
Display mode for the fluid, default value is TransparentFluidVolume.
@ UnfilteredSurfaceNormal
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkSmartPointer< vtkOpenGLVertexBufferObjectGroup > VBOs
void SetNarrowRangeFilterParameters(float lambda, float mu)
Optional parameters, exclusively for narrow range filter The first parameter is to control smoothing ...
vtkTimeStamp VBOBuildTime
void Render(vtkRenderer *ren, vtkVolume *vol) override
This calls RenderPiece.
vtkSmartPointer< vtkOpenGLFramebufferObject > FBCompNormal
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMatrix4x4 * TempMatrix4
vtkPolyData * GetInput()
Specify the input data to map.
vtkTypeBool CamParallelProjection
vtkSmartPointer< vtkOpenGLFramebufferObject > FBFluidEyeZ
vtkSmartPointer< vtkOpenGLFramebufferObject > FBFilterThickness
FluidSurfaceFilterMethod
Filter method to filter the depth buffer.
void SetupBuffers(vtkOpenGLRenderWindow *const renderWindow)
Setup the texture buffers.
~vtkOpenGLFluidMapper() override
void UpdateDepthThicknessColorShaders(vtkOpenGLHelper &glHelper, vtkRenderer *renderer, vtkVolume *vol)
Perform string replacements on the shader templates.
static vtkOpenGLFluidMapper * New()
void RenderParticles(vtkRenderer *renderer, vtkVolume *vol)
Render the fluid particles.
vtkSmartPointer< vtkOpenGLFramebufferObject > FBFilterDepth
void SetBilateralGaussianFilterParameter(float sigmaDepth)
Optional parameters, exclusively for bilateral gaussian filter The parameter is for controlling smoot...
vtkOpenGLHelper GLHelperDepthThickness
void SetDepthThicknessColorShaderParameters(vtkOpenGLHelper &glHelper, vtkRenderer *renderer, vtkVolume *vol)
Set the shader parameters related to the actor/mapper/camera.
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
manage vertex buffer objects shared within a mapper
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract specification for renderers
Hold a reference to a vtkObjectBase instance.
abstracts an OpenGL texture object.
record modification and/or execution time
represents a volume (data & properties) in a rendered scene
window superclass for vtkRenderWindow