37#ifndef vtkOSPRayPass_h
38#define vtkOSPRayPass_h
41#include "vtkRenderingRayTracingModule.h"
47class vtkOSPRayPassInternals;
122 vtkOSPRayPassInternals* Internal;
123 std::string PreviousType;
124 static int RTDeviceRefCount;
Implement the camera render pass.
a simple class to control print indentation
Implement the lights render pass.
a render pass that uses OSPRay instead of GL
static bool IsBackendAvailable(const char *name)
A run time query to see if a particular backend is available.
vtkOSPRayPass()
Default constructor.
vtkOSPRayRendererNode * SceneGraph
vtkLightsPass * LightsPass
static vtkOSPRayPass * New()
virtual void RenderInternal(const vtkRenderState *s)
Called by the internals of this class.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOverlayPass * OverlayPass
vtkCameraPass * CameraPass
vtkSequencePass * SequencePass
vtkRenderPassCollection * RenderPassCollection
void SetSceneGraph(vtkOSPRayRendererNode *)
Tells the pass what it will render.
static bool IsSupported()
A run time query to see if OSPRay can possibly work.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkVolumetricPass * VolumetricPass
static void RTInit()
Wrapper around ospray's init and shutdown that protect with a reference count.
~vtkOSPRayPass() override
Destructor.
links vtkRenderers to OSPRay
Render the overlay geometry with property key filtering.
an ordered list of RenderPasses
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
Render the volumetric geometry with property key filtering.