139#include "vtkRenderingLODModule.h"
197 vtkGetMacro(NumberOfCloudPoints,
int);
198 vtkSetMacro(NumberOfCloudPoints,
int);
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
an actor that supports multiple levels of detail
virtual void SetMediumResFilter(vtkPolyDataAlgorithm *)
You may plug in your own filters to decimate/subsample the input.
void Render(vtkRenderer *, vtkMapper *) override
This causes the actor to be rendered.
virtual void DeleteOwnLODs()
virtual void UpdateOwnLODs()
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ShallowCopy(vtkProp *prop) override
Shallow copy of an LOD actor.
vtkPolyDataMapper * MediumMapper
vtkMapperCollection * LODMappers
vtkPolyDataAlgorithm * MediumResFilter
void AddLODMapper(vtkMapper *mapper)
Add another level of detail.
vtkPolyDataAlgorithm * LowResFilter
vtkPolyDataMapper * LowMapper
static vtkLODActor * New()
Creates a vtkLODActor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
void Modified() override
When this objects gets modified, this method also modifies the object.
virtual void SetLowResFilter(vtkPolyDataAlgorithm *)
You may plug in your own filters to decimate/subsample the input.
virtual void CreateOwnLODs()
an ordered list of mappers
abstract class specifies interface to map data to graphics primitives
Superclass for algorithms that produce only polydata as output.
map vtkPolyData to graphics primitives
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
record modification and/or execution time
abstract specification for Viewports
window superclass for vtkRenderWindow