167#ifndef vtkImageViewer2_h
168#define vtkImageViewer2_h
170#include "vtkInteractionImageModule.h"
216 SLICE_ORIENTATION_YZ = 0,
217 SLICE_ORIENTATION_XZ = 1,
218 SLICE_ORIENTATION_XY = 2
221 vtkGetMacro(SliceOrientation,
int);
241 vtkGetMacro(Slice,
int);
302 virtual
void SetPosition(
int x,
int y);
303 virtual
void SetPosition(
int a[2]) { this->
SetPosition(a[0], a[1]); }
321 virtual
void SetSize(
int width,
int height);
322 virtual
void SetSize(
int a[2]) { this->
SetSize(a[0], a[1]); }
384 friend class vtkImageViewer2Callback;
Proxy object to connect input/output ports.
Superclass for all sources, filters, and sinks in VTK.
draw an image in a rendered 3D scene
topologically and geometrically regular array of data
Map an image through a lookup table and/or a window/level.
vtkAlgorithm * GetInputAlgorithm()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetDisplayId(void *a)
These are here when using a Tk window.
virtual int GetSliceMin()
Return the minimum and maximum slice values (depending on the orientation this can be in X,...
virtual void SetSliceOrientation(int orientation)
virtual int * GetSliceRange()
Return the minimum and maximum slice values (depending on the orientation this can be in X,...
virtual void SetColorLevel(double s)
Set window and level for mapping pixels to colors.
virtual void UnInstallPipeline()
virtual const char * GetWindowName()
Get the name of rendering window.
virtual int * GetSize()
Get the size (width and height) of the rendering window in screen coordinates (in pixels).
virtual void UpdateDisplayExtent()
Update the display extent manually so that the proper slice for the given orientation is displayed.
virtual void SetWindowId(void *a)
These are here when using a Tk window.
virtual void SetOffScreenRendering(vtkTypeBool)
Create a window in memory instead of on the screen.
virtual void SetSlice(int s)
Set/Get the current slice to display (depending on the orientation this can be in X,...
virtual void SetSliceOrientationToXZ()
virtual int * GetPosition()
Get the position (x and y) of the rendering window in screen coordinates (in pixels).
virtual void GetSliceRange(int &min, int &max)
Return the minimum and maximum slice values (depending on the orientation this can be in X,...
vtkImageActor * ImageActor
virtual void SetupInteractor(vtkRenderWindowInteractor *)
Attach an interactor for the internal render window.
virtual void SetSize(int a[2])
Get the size (width and height) of the rendering window in screen coordinates (in pixels).
virtual void SetPosition(int a[2])
Get the position (x and y) of the rendering window in screen coordinates (in pixels).
virtual double GetColorLevel()
Set window and level for mapping pixels to colors.
virtual void SetInputConnection(vtkAlgorithmOutput *input)
Set/Get the input image to the viewer.
virtual void SetSliceOrientationToYZ()
~vtkImageViewer2() override
virtual void GetSliceRange(int range[2])
Return the minimum and maximum slice values (depending on the orientation this can be in X,...
virtual vtkImageData * GetInput()
Set/Get the input image to the viewer.
vtkInformation * GetInputInformation()
virtual int GetSliceMax()
Return the minimum and maximum slice values (depending on the orientation this can be in X,...
virtual double GetColorWindow()
Set window and level for mapping pixels to colors.
virtual void SetRenderWindow(vtkRenderWindow *arg)
Set your own renderwindow and renderer.
virtual vtkTypeBool GetOffScreenRendering()
Create a window in memory instead of on the screen.
vtkRenderWindow * RenderWindow
virtual void SetColorWindow(double s)
Set window and level for mapping pixels to colors.
virtual void Render(void)
Render the resulting image.
virtual void SetParentId(void *a)
These are here when using a Tk window.
vtkRenderWindowInteractor * Interactor
virtual void SetSliceOrientationToXY()
static vtkImageViewer2 * New()
virtual void SetRenderer(vtkRenderer *arg)
Set your own renderwindow and renderer.
virtual void SetInputData(vtkImageData *in)
Set/Get the input image to the viewer.
vtkImageMapToWindowLevelColors * WindowLevel
vtkInteractorStyleImage * InteractorStyle
virtual void InstallPipeline()
virtual void UpdateOrientation()
a simple class to control print indentation
interactive manipulation of the camera specialized for images
abstract base class for most VTK objects
platform-independent render window interaction including picking and frame rate control.
create a window for renderers to draw into
abstract specification for renderers
#define VTK_SIZEHINT(...)