27#ifndef vtkImageProcessingPass_h
28#define vtkImageProcessingPass_h
31#include "vtkRenderingOpenGL2Module.h"
34class vtkDepthPeelingPassLayerList;
Convenient class for post-processing passes.
vtkImageProcessingPass()
Default constructor.
virtual void SetDelegatePass(vtkRenderPass *delegatePass)
Delegate for rendering the image to be processed.
void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *target)
Render delegate with a image of different dimensions than the original one.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
~vtkImageProcessingPass() override
Destructor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkRenderPass * DelegatePass
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Abstract render pass with shader modifications.
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
boost::graph_traits< vtkGraph * >::vertex_descriptor target(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)