compute a cubemap texture based on a standard equirectangular projection
void Render(vtkRenderer *ren) override
Implement base class method.
vtkEquirectangularToCubeMapTexture()
static vtkEquirectangularToCubeMapTexture * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Load(vtkRenderer *) override
Implement base class method.
void SetInputTexture(vtkOpenGLTexture *texture)
Get/Set the input equirectangular 2D texture.
~vtkEquirectangularToCubeMapTexture() override
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
void Load(vtkRenderer *) override
Implement base class method.