VTK  9.1.0
vtkCameraActor.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkCameraActor.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
45#ifndef vtkCameraActor_h
46#define vtkCameraActor_h
47
48#include "vtkProp3D.h"
49#include "vtkRenderingCoreModule.h" // For export macro
50
51class vtkCamera;
54class vtkActor;
55class vtkProperty;
56
57class VTKRENDERINGCORE_EXPORT vtkCameraActor : public vtkProp3D
58{
59public:
61 vtkTypeMacro(vtkCameraActor, vtkProp3D);
62 void PrintSelf(ostream& os, vtkIndent indent) override;
63
65
68 void SetCamera(vtkCamera* camera);
69 vtkGetObjectMacro(Camera, vtkCamera);
71
73
77 vtkSetMacro(WidthByHeightRatio, double);
78 vtkGetMacro(WidthByHeightRatio, double);
80
84 int RenderOpaqueGeometry(vtkViewport* viewport) override;
85
90
97
101 double* GetBounds() override;
102
107
112
117
118protected:
120 ~vtkCameraActor() override;
121
123
126
130
131private:
132 vtkCameraActor(const vtkCameraActor&) = delete;
133 void operator=(const vtkCameraActor&) = delete;
134};
135
136#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
a frustum to represent a camera.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkPolyDataMapper * FrustumMapper
vtkProperty * GetProperty()
Get property of the internal actor.
static vtkCameraActor * New()
vtkFrustumSource * FrustumSource
double WidthByHeightRatio
void UpdateViewProps()
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry? No.
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkCamera * Camera
vtkActor * FrustumActor
~vtkCameraActor() override
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetCamera(vtkCamera *camera)
The camera to represent.
void SetProperty(vtkProperty *p)
Set property of the internal actor.
a virtual camera for 3D rendering
Definition: vtkCamera.h:155
create a polygonal representation of a frustum
a simple class to control print indentation
Definition: vtkIndent.h:113
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:93
represent surface properties of a geometric object
Definition: vtkProperty.h:171
abstract specification for Viewports
Definition: vtkViewport.h:47
window superclass for vtkRenderWindow
Definition: vtkWindow.h:39
int vtkTypeBool
Definition: vtkABI.h:69
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287