88#ifndef vtkBrokenLineWidget_h
89#define vtkBrokenLineWidget_h
92#include "vtkInteractionWidgetsModule.h"
106#define VTK_PROJECTION_YZ 0
107#define VTK_PROJECTION_XZ 1
108#define VTK_PROJECTION_XY 2
109#define VTK_PROJECTION_OBLIQUE 3
130 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax)
override
132 this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax);
157 vtkGetMacro(ProjectionNormal,
int);
172 vtkGetMacro(ProjectionPosition,
double);
211 vtkGetMacro(NumberOfHandles,
int);
251 vtkSetClampMacro(HandleSizeFactor,
double, 0., 100.);
252 vtkGetMacro(HandleSizeFactor,
double);
274 vtkObject*
object,
unsigned long event,
void* clientdata,
void* calldata);
324 void Scale(
double* p1,
double* p2,
int X,
int Y);
326 void Spin(
double* p1,
double* p2,
double* vpn);
represents an object (geometry & properties) in a rendered scene
ray-cast cell picker for all kinds of Prop3Ds
a simple class to control print indentation
create a line defined by two end points
abstract base class for most VTK objects
create an array of quadrilaterals located in a plane
represent and manipulate 3D points
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract superclass for all actors, volumes and annotations
represent surface properties of a geometric object
create a polygonal sphere centered at the origin