VTK
9.1.0
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export a scene as a PostScript file using GL2PS. More...
#include <vtkGL2PSExporter.h>
Public Types | |
enum | OutputFormat { PS_FILE , EPS_FILE , PDF_FILE , TEX_FILE , SVG_FILE } |
enum | SortScheme { NO_SORT = 0 , SIMPLE_SORT = 1 , BSP_SORT = 2 } |
typedef vtkExporter | Superclass |
Public Types inherited from vtkExporter | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkGL2PSExporter * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
vtkSetFilePathMacro (FilePrefix) | |
Specify the prefix of the files to write out. | |
vtkGetFilePathMacro (FilePrefix) | |
Specify the prefix of the files to write out. | |
virtual void | SetBufferSize (int) |
The initial size of the GL2PS export buffer in bytes. | |
virtual int | GetBufferSize () |
The initial size of the GL2PS export buffer in bytes. | |
virtual void | SetTitle (const char *) |
Set the title for the output, if supported. | |
virtual char * | GetTitle () |
Set the title for the output, if supported. | |
void | UsePainterSettings () |
Configure the exporter to expect a painter-ordered 2D rendering, that is, a rendering at a fixed depth where primitives are drawn from the bottom up. | |
virtual void | SetFileFormat (int) |
Specify the format of file to write out. | |
virtual int | GetFileFormat () |
Specify the format of file to write out. | |
void | SetFileFormatToPS () |
Specify the format of file to write out. | |
void | SetFileFormatToEPS () |
Specify the format of file to write out. | |
void | SetFileFormatToPDF () |
Specify the format of file to write out. | |
void | SetFileFormatToTeX () |
Specify the format of file to write out. | |
void | SetFileFormatToSVG () |
Specify the format of file to write out. | |
const char * | GetFileFormatAsString () |
Specify the format of file to write out. | |
virtual void | SetSort (int) |
Set the type of sorting algorithm to order primitives from back to front. | |
virtual int | GetSort () |
Set the type of sorting algorithm to order primitives from back to front. | |
void | SetSortToOff () |
Set the type of sorting algorithm to order primitives from back to front. | |
void | SetSortToSimple () |
Set the type of sorting algorithm to order primitives from back to front. | |
void | SetSortToBSP () |
Set the type of sorting algorithm to order primitives from back to front. | |
const char * | GetSortAsString () |
Set the type of sorting algorithm to order primitives from back to front. | |
virtual void | SetCompress (vtkTypeBool) |
Turn on/off compression when generating PostScript or PDF output. | |
virtual vtkTypeBool | GetCompress () |
Turn on/off compression when generating PostScript or PDF output. | |
virtual void | CompressOn () |
Turn on/off compression when generating PostScript or PDF output. | |
virtual void | CompressOff () |
Turn on/off compression when generating PostScript or PDF output. | |
virtual void | SetDrawBackground (vtkTypeBool) |
Turn on/off drawing the background frame. | |
virtual vtkTypeBool | GetDrawBackground () |
Turn on/off drawing the background frame. | |
virtual void | DrawBackgroundOn () |
Turn on/off drawing the background frame. | |
virtual void | DrawBackgroundOff () |
Turn on/off drawing the background frame. | |
virtual void | SetSimpleLineOffset (vtkTypeBool) |
Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. | |
virtual vtkTypeBool | GetSimpleLineOffset () |
Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. | |
virtual void | SimpleLineOffsetOn () |
Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. | |
virtual void | SimpleLineOffsetOff () |
Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option. | |
virtual void | SetSilent (vtkTypeBool) |
Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). | |
virtual vtkTypeBool | GetSilent () |
Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). | |
virtual void | SilentOn () |
Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). | |
virtual void | SilentOff () |
Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT). | |
virtual void | SetBestRoot (vtkTypeBool) |
Turn on/off the GL2PS_BEST_ROOT option. | |
virtual vtkTypeBool | GetBestRoot () |
Turn on/off the GL2PS_BEST_ROOT option. | |
virtual void | BestRootOn () |
Turn on/off the GL2PS_BEST_ROOT option. | |
virtual void | BestRootOff () |
Turn on/off the GL2PS_BEST_ROOT option. | |
virtual void | SetText (vtkTypeBool) |
Turn on/off drawing the text. | |
virtual vtkTypeBool | GetText () |
Turn on/off drawing the text. | |
virtual void | TextOn () |
Turn on/off drawing the text. | |
virtual void | TextOff () |
Turn on/off drawing the text. | |
virtual void | SetLandscape (vtkTypeBool) |
Turn on/off landscape orientation. | |
virtual vtkTypeBool | GetLandscape () |
Turn on/off landscape orientation. | |
virtual void | LandscapeOn () |
Turn on/off landscape orientation. | |
virtual void | LandscapeOff () |
Turn on/off landscape orientation. | |
virtual void | SetPS3Shading (vtkTypeBool) |
Turn on/off the GL2PS_PS3_SHADING option. | |
virtual vtkTypeBool | GetPS3Shading () |
Turn on/off the GL2PS_PS3_SHADING option. | |
virtual void | PS3ShadingOn () |
Turn on/off the GL2PS_PS3_SHADING option. | |
virtual void | PS3ShadingOff () |
Turn on/off the GL2PS_PS3_SHADING option. | |
virtual void | SetOcclusionCull (vtkTypeBool) |
Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). | |
virtual vtkTypeBool | GetOcclusionCull () |
Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). | |
virtual void | OcclusionCullOn () |
Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). | |
virtual void | OcclusionCullOff () |
Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL). | |
virtual void | SetWrite3DPropsAsRasterImage (vtkTypeBool) |
Turn on/off writing 3D props as raster images. | |
virtual vtkTypeBool | GetWrite3DPropsAsRasterImage () |
Turn on/off writing 3D props as raster images. | |
virtual void | Write3DPropsAsRasterImageOn () |
Turn on/off writing 3D props as raster images. | |
virtual void | Write3DPropsAsRasterImageOff () |
Turn on/off writing 3D props as raster images. | |
virtual void | SetTextAsPath (bool) |
Turn on/off exporting text as path information, rather than character data. | |
virtual bool | GetTextAsPath () |
Turn on/off exporting text as path information, rather than character data. | |
virtual void | TextAsPathOn () |
Turn on/off exporting text as path information, rather than character data. | |
virtual void | TextAsPathOff () |
Turn on/off exporting text as path information, rather than character data. | |
void | SetRasterExclusions (vtkPropCollection *) |
Collection of props to exclude from rasterization. | |
virtual vtkPropCollection * | GetRasterExclusions () |
Collection of props to exclude from rasterization. | |
virtual void | SetPointSizeFactor (float) |
Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. | |
virtual float | GetPointSizeFactor () |
Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript. | |
virtual void | SetLineWidthFactor (float) |
Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. | |
virtual float | GetLineWidthFactor () |
Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript. | |
Public Member Functions inherited from vtkExporter | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkExporter * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | Write () |
Write data to output. | |
void | Update () |
Convenient alias for Write() method. | |
void | SetStartWrite (void(*f)(void *), void *arg) |
Specify a function to be called before data is written. | |
void | SetEndWrite (void(*f)(void *), void *arg) |
Specify a function to be called after data is written. | |
void | SetStartWriteArgDelete (void(*f)(void *)) |
Set the arg delete method. | |
void | SetEndWriteArgDelete (void(*f)(void *)) |
Set the arg delete method. | |
vtkMTimeType | GetMTime () override |
Returns the MTime also considering the RenderWindow. | |
virtual void | SetRenderWindow (vtkRenderWindow *) |
Set/Get the rendering window that contains the scene to be written. | |
virtual vtkRenderWindow * | GetRenderWindow () |
Set/Get the rendering window that contains the scene to be written. | |
virtual void | SetActiveRenderer (vtkRenderer *) |
Set/Get the renderer that contains actors to be written. | |
virtual vtkRenderer * | GetActiveRenderer () |
Set/Get the renderer that contains actors to be written. | |
void | SetInput (vtkRenderWindow *renWin) |
These methods are provided for backward compatibility. | |
vtkRenderWindow * | GetInput () |
These methods are provided for backward compatibility. | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. | |
virtual void | DebugOff () |
Turn debugging output off. | |
bool | GetDebug () |
Get the value of the debug flag. | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. | |
virtual void | Modified () |
Update the modification time for this object. | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
virtual void | Delete () |
Delete a VTK object. | |
virtual void | FastDelete () |
Delete a reference to this object. | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). | |
int | GetReferenceCount () |
Return the current reference count of this object. | |
void | SetReferenceCount (int) |
Sets the reference count. | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
Static Public Member Functions | |
static vtkGL2PSExporter * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkGL2PSExporter * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkExporter | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkExporter * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkGL2PSExporter () | |
~vtkGL2PSExporter () override | |
int | GetGL2PSOptions () |
int | GetGL2PSSort () |
int | GetGL2PSFormat () |
const char * | GetFileExtension () |
Protected Member Functions inherited from vtkExporter | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkExporter () | |
~vtkExporter () override | |
virtual void | WriteData ()=0 |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkPropCollection * | RasterExclusions |
char * | FilePrefix |
char * | Title |
int | FileFormat |
int | BufferSize |
int | Sort |
vtkTypeBool | Compress |
vtkTypeBool | DrawBackground |
vtkTypeBool | SimpleLineOffset |
vtkTypeBool | Silent |
vtkTypeBool | BestRoot |
vtkTypeBool | Text |
vtkTypeBool | Landscape |
vtkTypeBool | PS3Shading |
vtkTypeBool | OcclusionCull |
vtkTypeBool | Write3DPropsAsRasterImage |
bool | TextAsPath |
float | PointSizeFactor |
float | LineWidthFactor |
Protected Attributes inherited from vtkExporter | |
vtkRenderWindow * | RenderWindow |
vtkRenderer * | ActiveRenderer |
void(* | StartWrite )(void *) |
void(* | StartWriteArgDelete )(void *) |
void * | StartWriteArg |
void(* | EndWrite )(void *) |
void(* | EndWriteArgDelete )(void *) |
void * | EndWriteArg |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
std::atomic< int32_t > | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Additional Inherited Members | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
export a scene as a PostScript file using GL2PS.
vtkGL2PSExporter is a concrete subclass of vtkExporter that writes high quality vector PostScript (PS/EPS), PDF or SVG files by using GL2PS. GL2PS can be obtained at: http://www.geuz.org/gl2ps/. This can be very useful when one requires publication quality pictures. This class works best with simple 3D scenes and most 2D plots. Please note that GL2PS has its limitations since PostScript is not an ideal language to represent complex 3D scenes. However, this class does allow one to write mixed vector/raster files by using the Write3DPropsAsRasterImage ivar. Please do read the caveats section of this documentation.
By default vtkGL2PSExporter generates Encapsulated PostScript (EPS) output along with the text in portrait orientation with the background color of the window being drawn. The generated output is also compressed using zlib. The various other options are set to sensible defaults.
The output file format (FileFormat) can be either PostScript (PS), Encapsulated PostScript (EPS), PDF, SVG or TeX. The file extension is generated automatically depending on the FileFormat. The default is EPS. When TeX output is chosen, only the text strings in the plot are generated and put into a picture environment. One can turn on and off the text when generating PS/EPS/PDF/SVG files by using the Text boolean variable. By default the text is drawn. The background color of the renderwindow is drawn by default. To make the background white instead use the DrawBackgroundOff function. Landscape figures can be generated by using the LandscapeOn function. Portrait orientation is used by default. Several of the GL2PS options can be set. The names of the ivars for these options are similar to the ones that GL2PS provides. Compress, SimpleLineOffset, Silent, BestRoot, PS3Shading and OcclusionCull are similar to the options provided by GL2PS. Please read the function documentation or the GL2PS documentation for more details. The ivar Write3DPropsAsRasterImage allows one to generate mixed vector/raster images. All the 3D props in the scene will be written as a raster image and all 2D actors will be written as vector graphic primitives. This makes it possible to handle transparency and complex 3D scenes. This ivar is set to Off by default. Specific 3D props can be excluded from the rasterization process by adding them to the RasterExclusions ivar. Props in this collection will be rendered as 2D vector primitives instead.
Definition at line 87 of file vtkGL2PSExporter.h.
Definition at line 91 of file vtkGL2PSExporter.h.
Enumerator | |
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PS_FILE | |
EPS_FILE | |
PDF_FILE | |
TEX_FILE | |
SVG_FILE |
Definition at line 126 of file vtkGL2PSExporter.h.
Enumerator | |
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NO_SORT | |
SIMPLE_SORT | |
BSP_SORT |
Definition at line 167 of file vtkGL2PSExporter.h.
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protected |
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overrideprotected |
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static |
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static |
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virtual |
Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkExporter.
Reimplemented in vtkOpenGLGL2PSExporter.
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protectedvirtual |
Reimplemented from vtkExporter.
Reimplemented in vtkOpenGLGL2PSExporter.
vtkGL2PSExporter * vtkGL2PSExporter::NewInstance | ( | ) | const |
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overridevirtual |
Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkExporter.
Reimplemented in vtkOpenGLGL2PSExporter.
vtkGL2PSExporter::vtkSetFilePathMacro | ( | FilePrefix | ) |
Specify the prefix of the files to write out.
The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.
vtkGL2PSExporter::vtkGetFilePathMacro | ( | FilePrefix | ) |
Specify the prefix of the files to write out.
The resulting filenames will have .ps or .eps or .tex appended to them depending on the other options chosen.
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virtual |
The initial size of the GL2PS export buffer in bytes.
The buffer is used to store the exported image prior to writing to file. If the buffer is too small, the exporter will enlarge the buffer and rerender until the export is successful. Setting a larger value here can reduce the time needed to export a complex scene by reducing the number of iterations required. The default initial size is 4 MB.
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The initial size of the GL2PS export buffer in bytes.
The buffer is used to store the exported image prior to writing to file. If the buffer is too small, the exporter will enlarge the buffer and rerender until the export is successful. Setting a larger value here can reduce the time needed to export a complex scene by reducing the number of iterations required. The default initial size is 4 MB.
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Set the title for the output, if supported.
If nullptr, "VTK GL2PS Export" is used.
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Set the title for the output, if supported.
If nullptr, "VTK GL2PS Export" is used.
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Configure the exporter to expect a painter-ordered 2D rendering, that is, a rendering at a fixed depth where primitives are drawn from the bottom up.
This disables sorting, which will break the painter ordering, and turns off the simple line offset, which can cause line primitives to be drawn on top of all other geometry.
Definition at line 143 of file vtkGL2PSExporter.h.
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virtual |
Specify the format of file to write out.
This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
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Specify the format of file to write out.
This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
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inline |
Specify the format of file to write out.
This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 159 of file vtkGL2PSExporter.h.
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Specify the format of file to write out.
This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 160 of file vtkGL2PSExporter.h.
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inline |
Specify the format of file to write out.
This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 161 of file vtkGL2PSExporter.h.
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inline |
Specify the format of file to write out.
This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 162 of file vtkGL2PSExporter.h.
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inline |
Specify the format of file to write out.
This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 163 of file vtkGL2PSExporter.h.
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inline |
Specify the format of file to write out.
This can be one of: PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE. Defaults to EPS_FILE. Depending on the option chosen it generates the appropriate file (with correct extension) when the Write function is called.
Definition at line 392 of file vtkGL2PSExporter.h.
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Set the type of sorting algorithm to order primitives from back to front.
Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
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Set the type of sorting algorithm to order primitives from back to front.
Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
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inline |
Set the type of sorting algorithm to order primitives from back to front.
Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
Definition at line 182 of file vtkGL2PSExporter.h.
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inline |
Set the type of sorting algorithm to order primitives from back to front.
Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
Definition at line 183 of file vtkGL2PSExporter.h.
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inline |
Set the type of sorting algorithm to order primitives from back to front.
Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
Definition at line 184 of file vtkGL2PSExporter.h.
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Set the type of sorting algorithm to order primitives from back to front.
Successive algorithms are more memory intensive. Simple is the default but BSP is perhaps the best.
Definition at line 376 of file vtkGL2PSExporter.h.
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Turn on/off compression when generating PostScript or PDF output.
By default compression is on.
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Turn on/off compression when generating PostScript or PDF output.
By default compression is on.
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Turn on/off compression when generating PostScript or PDF output.
By default compression is on.
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Turn on/off compression when generating PostScript or PDF output.
By default compression is on.
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Turn on/off drawing the background frame.
If off the background is treated as white. By default the background is drawn. On the OpenGL2 backend, the background is always drawn.
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Turn on/off drawing the background frame.
If off the background is treated as white. By default the background is drawn. On the OpenGL2 backend, the background is always drawn.
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Turn on/off drawing the background frame.
If off the background is treated as white. By default the background is drawn. On the OpenGL2 backend, the background is always drawn.
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Turn on/off drawing the background frame.
If off the background is treated as white. By default the background is drawn. On the OpenGL2 backend, the background is always drawn.
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Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option.
When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
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Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option.
When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
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Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option.
When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
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Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option.
When enabled a small offset is added in the z-buffer to all the lines in the plot. This results in an anti-aliasing like solution. Defaults to on.
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Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT).
When enabled GL2PS messages are suppressed. Defaults to off.
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Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT).
When enabled GL2PS messages are suppressed. Defaults to off.
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Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT).
When enabled GL2PS messages are suppressed. Defaults to off.
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Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT).
When enabled GL2PS messages are suppressed. Defaults to off.
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Turn on/off the GL2PS_BEST_ROOT option.
When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
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Turn on/off the GL2PS_BEST_ROOT option.
When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
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Turn on/off the GL2PS_BEST_ROOT option.
When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
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Turn on/off the GL2PS_BEST_ROOT option.
When enabled the construction of the BSP tree is optimized by choosing the root primitives leading to the minimum number of splits. Defaults to on.
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Turn on/off drawing the text.
If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
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Turn on/off drawing the text.
If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
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Turn on/off drawing the text.
If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
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Turn on/off drawing the text.
If on (default) the text is drawn. If the FileFormat is set to TeX output then a LaTeX picture is generated with the text strings. If off text output is suppressed.
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Turn on/off landscape orientation.
If off (default) the orientation is set to portrait.
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Turn on/off landscape orientation.
If off (default) the orientation is set to portrait.
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Turn on/off landscape orientation.
If off (default) the orientation is set to portrait.
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Turn on/off landscape orientation.
If off (default) the orientation is set to portrait.
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Turn on/off the GL2PS_PS3_SHADING option.
When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
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Turn on/off the GL2PS_PS3_SHADING option.
When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
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Turn on/off the GL2PS_PS3_SHADING option.
When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
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Turn on/off the GL2PS_PS3_SHADING option.
When enabled the shfill PostScript level 3 operator is used. Read the GL2PS documentation for more details. Defaults to on.
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Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL).
When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
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Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL).
When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
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Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL).
When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
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Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL).
When enabled hidden polygons are removed. This reduces file size considerably. Defaults to on.
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Turn on/off writing 3D props as raster images.
2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off. This option has no effect when the OpenGL2 backend is in use, as all 3D props (excluding vtkTextActor3D) are rasterized into the background.
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Turn on/off writing 3D props as raster images.
2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off. This option has no effect when the OpenGL2 backend is in use, as all 3D props (excluding vtkTextActor3D) are rasterized into the background.
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Turn on/off writing 3D props as raster images.
2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off. This option has no effect when the OpenGL2 backend is in use, as all 3D props (excluding vtkTextActor3D) are rasterized into the background.
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Turn on/off writing 3D props as raster images.
2D props are rendered using vector graphics primitives. If you have hi-res actors and are using transparency you probably need to turn this on. Defaults to Off. This option has no effect when the OpenGL2 backend is in use, as all 3D props (excluding vtkTextActor3D) are rasterized into the background.
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Turn on/off exporting text as path information, rather than character data.
This is useful for the PDF backend, which does not properly support aligned text otherwise. Defaults to Off.
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Turn on/off exporting text as path information, rather than character data.
This is useful for the PDF backend, which does not properly support aligned text otherwise. Defaults to Off.
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Turn on/off exporting text as path information, rather than character data.
This is useful for the PDF backend, which does not properly support aligned text otherwise. Defaults to Off.
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Turn on/off exporting text as path information, rather than character data.
This is useful for the PDF backend, which does not properly support aligned text otherwise. Defaults to Off.
void vtkGL2PSExporter::SetRasterExclusions | ( | vtkPropCollection * | ) |
Collection of props to exclude from rasterization.
These will be rendered as 2D vector primitives in the output. This setting is ignored if Write3DPropsAsRasterImage is false. Behind the scenes, these props are treated as 2D props during the vector output generation.
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Collection of props to exclude from rasterization.
These will be rendered as 2D vector primitives in the output. This setting is ignored if Write3DPropsAsRasterImage is false. Behind the scenes, these props are treated as 2D props during the vector output generation.
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Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript.
Defaults to a ratio of 5/7.
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Set the ratio between the OpenGL PointSize and that used by GL2PS to generate PostScript.
Defaults to a ratio of 5/7.
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Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript.
Defaults to a ratio of 5/7.
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Set the ratio between the OpenGL LineWidth and that used by GL2PS to generate PostScript.
Defaults to a ratio of 5/7.
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Definition at line 350 of file vtkGL2PSExporter.h.
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Definition at line 352 of file vtkGL2PSExporter.h.
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Definition at line 353 of file vtkGL2PSExporter.h.
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Definition at line 354 of file vtkGL2PSExporter.h.
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Definition at line 355 of file vtkGL2PSExporter.h.
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Definition at line 356 of file vtkGL2PSExporter.h.
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Definition at line 357 of file vtkGL2PSExporter.h.
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Definition at line 358 of file vtkGL2PSExporter.h.
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Definition at line 359 of file vtkGL2PSExporter.h.
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Definition at line 360 of file vtkGL2PSExporter.h.
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Definition at line 361 of file vtkGL2PSExporter.h.
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Definition at line 362 of file vtkGL2PSExporter.h.
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Definition at line 363 of file vtkGL2PSExporter.h.
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Definition at line 364 of file vtkGL2PSExporter.h.
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Definition at line 365 of file vtkGL2PSExporter.h.
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Definition at line 366 of file vtkGL2PSExporter.h.
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Definition at line 367 of file vtkGL2PSExporter.h.
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Definition at line 368 of file vtkGL2PSExporter.h.
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Definition at line 369 of file vtkGL2PSExporter.h.