36 #ifndef vtkRenderStepsPass_h 37 #define vtkRenderStepsPass_h 39 #include "vtkRenderingOpenGL2Module.h" vtkRenderPass * OpaquePass
Execute render passes sequentially.
vtkRenderPass * PostProcessPass
vtkSequencePass * SequencePass
Implement the camera render pass.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
vtkRenderPass * VolumetricPass
a simple class to control print indentation
vtkRenderPass * OverlayPass
vtkRenderPass * TranslucentPass
Execute render passes sequentially.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkRenderPass * LightsPass
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
vtkCameraPass * CameraPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.