45 #ifndef vtkRIBExporter_h 46 #define vtkRIBExporter_h 48 #include "vtkIOExportModule.h" 72 vtkSetVector2Macro(Size,
int);
73 vtkGetVectorMacro(Size,
int,2);
80 vtkSetVector2Macro(PixelSamples,
int);
81 vtkGetVectorMacro(PixelSamples,
int,2);
89 vtkSetStringMacro(FilePrefix);
90 vtkGetStringMacro(FilePrefix);
97 vtkSetStringMacro(TexturePrefix);
98 vtkGetStringMacro(TexturePrefix);
153 void WriteTrailer ();
157 void WriteLight (
vtkLight *aLight,
int count);
158 void WriteAmbientLight (
int count);
175 void ModifyArrayName(
char *newname,
const char*
name);
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
virtual void WriteData()=0
represent surface properties of a geometric object
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual camera for 3D rendering
a virtual light for 3D rendering
handles properties associated with a texture map
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
dynamic, self-adjusting array of unsigned char
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into RenderMan RIB format.