28 #ifndef vtkOptiXPass_h 29 #define vtkOptiXPass_h 31 #include "vtkRenderingOptiXModule.h" 41 class vtkOptiXPassInternals;
85 vtkOptiXPassInternals *Internals;
Execute render passes sequentially.
vtkCameraPass * CameraPass
vtkSequencePass * SequencePass
Render the volumetric geometry with property key filtering.
links vtkRenderers to OptiX
Implement the camera render pass.
vtkVolumetricPass * VolumetricPass
Render the overlay geometry with property key filtering.
Context in which a vtkRenderPass will render.
a simple class to control print indentation
vtkLightsPass * LightsPass
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
a render pass that uses OptiX instead of GL
vtkOverlayPass * OverlayPass
an ordered list of RenderPasses
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
Implement the lights render pass.
vtkRenderPassCollection * RenderPassCollection
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOptiXRendererNode * SceneGraph