virtual void PostRender(vtkRenderer *)
Cleans up after the texture rendering to restore the state of the graphics context.
vtkTextureObject * TextureObject
vtkWeakPointer< vtkRenderWindow > RenderWindow
virtual void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this texture.
virtual void Load(vtkRenderer *)
Abstract interface to renderer.
virtual void Render(vtkRenderer *ren)
Renders a texture map.
virtual int IsTranslucent()
Is this Texture Translucent? returns false (0) if the texture is either fully opaque or has only full...
static vtkTexture * New()
handles properties associated with a texture map
virtual int GetTextureUnit()
Return the texture unit used for this texture.
abstracts an OpenGL texture object.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
bool ExternalTextureObject