23 #ifndef vtkOpenGLProperty_h 24 #define vtkOpenGLProperty_h 26 #include "vtkRenderingOpenGL2Module.h" virtual void Render(vtkActor *, vtkRenderer *)
This method causes the property to set up whatever is required for its instance variables.
represents an object (geometry & properties) in a rendered scene
static vtkProperty * New()
Construct object with object color, ambient color, diffuse color, specular color, and edge color whit...
represent surface properties of a geometric object
abstract specification for renderers
window superclass for vtkRenderWindow
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void PostRender(vtkActor *, vtkRenderer *)
This method is called after the actor has been rendered.
virtual void BackfaceRender(vtkActor *, vtkRenderer *)
This method renders the property as a backface property.
virtual void ReleaseGraphicsResources(vtkWindow *win)
Release any graphics resources that are being consumed by this property.