28 #ifndef vtkOpenGLGlyph3DMapper_h 29 #define vtkOpenGLGlyph3DMapper_h 31 #include "vtkRenderingOpenGL2Module.h" 97 void SetupColorMapper();
101 class vtkOpenGLGlyph3DMapperEntry;
102 class vtkOpenGLGlyph3DMapperSubArray;
103 class vtkOpenGLGlyph3DMapperArray;
109 virtual void RebuildStructures(vtkOpenGLGlyph3DMapperSubArray *entry,
vtkOpenGLGlyph3D on the GPU.
static vtkGlyph3DMapper * New()
void Render(vtkRenderer *ren, vtkActor *act) override
All the work is done is derived classes.
represents an object (geometry & properties) in a rendered scene
vtkTypeUInt32 vtkMTimeType
abstract class to specify dataset behavior
abstract specification for renderers
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
window superclass for vtkRenderWindow
virtual vtkIdType GetMaxNumberOfLOD()
Get the maximum number of LOD.
a simple class to control print indentation
vtkOpenGLGlyph3DMapperArray * GlyphValues
virtual void SetNumberOfLOD(vtkIdType vtkNotUsed(nb))
Set the number of LOD.
PolyDataMapper using OpenGL to render.
abstract class specifies interface to map data to graphics primitives
dynamic, self-adjusting array of bits
virtual void SetLODDistanceAndTargetReduction(vtkIdType vtkNotUsed(index), float vtkNotUsed(distance), float vtkNotUsed(targetReduction))
Configure LODs.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.