32 #ifndef vtkCompositeRenderManager_h 33 #define vtkCompositeRenderManager_h 35 #include "vtkRenderingParallelModule.h" 76 #endif //vtkCompositeRenderManager_h vtkFloatArray * DepthData
vtkCompositer * Compositer
An object to control sort-last parallel rendering.
An object to control parallel rendering.
dynamic, self-adjusting array of float
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
vtkUnsignedCharArray * TmpPixelData
virtual void PreRenderProcessing()=0
Here is a good place to handle processing of data before and after render.
vtkFloatArray * TmpDepthData
dynamic, self-adjusting array of unsigned char
int SavedMultiSamplesSetting
virtual void PostRenderProcessing()=0
Here is a good place to handle processing of data before and after render.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Super class for composite algorthms.