34 #ifndef vtkCompositeRGBAPass_h 35 #define vtkCompositeRGBAPass_h 37 #include "vtkRenderingParallelModule.h" vtkTextureObject * RGBATexture
Build a k-d tree decomposition of a list of points.
vtkPixelBufferObject * PBO
Blend RGBA buffers of processes.
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
a simple class to control print indentation
vtkTextureObject * RootTexture
abstracts an OpenGL pixel buffer object.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkMultiProcessController * Controller
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Multiprocessing communication superclass.