VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
vtkOpenGLUniforms Class Reference

#include <vtkOpenGLUniforms.h>

Inheritance diagram for vtkOpenGLUniforms:
[legend]
Collaboration diagram for vtkOpenGLUniforms:
[legend]

Public Types

typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkOpenGLUniformsNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
std::string GetDeclarations ()
 
bool SetUniforms (vtkShaderProgram *p)
 
vtkMTimeType GetUniformListMTime ()
 
void AddUniformi (const char *name, int defaultValue)
 Add the name uniform variable with value defaultValue. More...
 
void AddUniformf (const char *name, float defaultValue)
 
void AddUniform2i (const char *name, const int defaultValue[2])
 
void AddUniform2f (const char *name, const float defaultValue[2])
 
void AddUniform3f (const char *name, const float defaultValue[3])
 
void AddUniform3f (const char *name, const double defaultValue[3])
 
void AddUniform4f (const char *name, const float defaultValue[4])
 
void AddUniform3uc (const char *name, const unsigned char defaultValue[3])
 
void AddUniform4uc (const char *name, const unsigned char defaultValue[4])
 
void AddUniformMatrix (const char *name, vtkMatrix3x3 *defaultValue)
 
void AddUniformMatrix (const char *name, vtkMatrix4x4 *defaultValue)
 
void AddUniformMatrix3x3 (const char *name, float *defaultValue)
 
void AddUniformMatrix4x4 (const char *name, float *defaultValue)
 
void AddUniform1iv (const char *name, const int count, const int *f)
 Add the name uniform array to f with count elements. More...
 
void AddUniform1fv (const char *name, const int count, const float *f)
 
void AddUniform2fv (const char *name, const int count, const float(*f)[2])
 
void AddUniform3fv (const char *name, const int count, const float(*f)[3])
 
void AddUniform4fv (const char *name, const int count, const float(*f)[4])
 
void AddUniformMatrix4x4v (const char *name, const int count, float *v)
 
void RemoveUniform (const char *name)
 Remove uniform variable named name. More...
 
void RemoveAllUniforms ()
 Remove all uniform variables. More...
 
void SetUniformi (const char *name, int v)
 Set the name uniform value to v. More...
 
void SetUniformf (const char *name, float v)
 
void SetUniform2i (const char *name, const int v[2])
 
void SetUniform2f (const char *name, const float v[2])
 
void SetUniform3f (const char *name, const float v[3])
 
void SetUniform3f (const char *name, const double v[3])
 
void SetUniform4f (const char *name, const float v[4])
 
void SetUniform3uc (const char *name, const unsigned char v[3])
 
void SetUniform4uc (const char *name, const unsigned char v[4])
 
void SetUniformMatrix (const char *name, vtkMatrix3x3 *v)
 
void SetUniformMatrix (const char *name, vtkMatrix4x4 *v)
 
void SetUniformMatrix3x3 (const char *name, float *v)
 
void SetUniformMatrix4x4 (const char *name, float *v)
 
void SetUniform1iv (const char *name, const int count, const int *f)
 Set the name uniform array to f with count elements. More...
 
void SetUniform1fv (const char *name, const int count, const float *f)
 
void SetUniform2fv (const char *name, const int count, const float(*f)[2])
 
void SetUniform3fv (const char *name, const int count, const float(*f)[3])
 
void SetUniform4fv (const char *name, const int count, const float(*f)[4])
 
void SetUniformMatrix4x4v (const char *name, const int count, float *v)
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkOpenGLUniformsNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkOpenGLUniformsSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLUniforms ()
 
 ~vtkOpenGLUniforms () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Additional Inherited Members

- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

Definition at line 36 of file vtkOpenGLUniforms.h.

Member Typedef Documentation

Definition at line 40 of file vtkOpenGLUniforms.h.

Constructor & Destructor Documentation

vtkOpenGLUniforms::vtkOpenGLUniforms ( )
protected
vtkOpenGLUniforms::~vtkOpenGLUniforms ( )
overrideprotected

Member Function Documentation

static vtkOpenGLUniforms* vtkOpenGLUniforms::New ( )
static
static vtkTypeBool vtkOpenGLUniforms::IsTypeOf ( const char *  type)
static
virtual vtkTypeBool vtkOpenGLUniforms::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObjectBase.

static vtkOpenGLUniforms* vtkOpenGLUniforms::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkOpenGLUniforms::NewInstanceInternal ( ) const
protectedvirtual
vtkOpenGLUniforms* vtkOpenGLUniforms::NewInstance ( ) const
void vtkOpenGLUniforms::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

std::string vtkOpenGLUniforms::GetDeclarations ( )
bool vtkOpenGLUniforms::SetUniforms ( vtkShaderProgram p)
vtkMTimeType vtkOpenGLUniforms::GetUniformListMTime ( )
void vtkOpenGLUniforms::AddUniformi ( const char *  name,
int  defaultValue 
)

Add the name uniform variable with value defaultValue.

void vtkOpenGLUniforms::AddUniformf ( const char *  name,
float  defaultValue 
)
void vtkOpenGLUniforms::AddUniform2i ( const char *  name,
const int  defaultValue[2] 
)
void vtkOpenGLUniforms::AddUniform2f ( const char *  name,
const float  defaultValue[2] 
)
void vtkOpenGLUniforms::AddUniform3f ( const char *  name,
const float  defaultValue[3] 
)
void vtkOpenGLUniforms::AddUniform3f ( const char *  name,
const double  defaultValue[3] 
)
void vtkOpenGLUniforms::AddUniform4f ( const char *  name,
const float  defaultValue[4] 
)
void vtkOpenGLUniforms::AddUniform3uc ( const char *  name,
const unsigned char  defaultValue[3] 
)
void vtkOpenGLUniforms::AddUniform4uc ( const char *  name,
const unsigned char  defaultValue[4] 
)
void vtkOpenGLUniforms::AddUniformMatrix ( const char *  name,
vtkMatrix3x3 defaultValue 
)
void vtkOpenGLUniforms::AddUniformMatrix ( const char *  name,
vtkMatrix4x4 defaultValue 
)
void vtkOpenGLUniforms::AddUniformMatrix3x3 ( const char *  name,
float defaultValue 
)
void vtkOpenGLUniforms::AddUniformMatrix4x4 ( const char *  name,
float defaultValue 
)
void vtkOpenGLUniforms::AddUniform1iv ( const char *  name,
const int  count,
const int f 
)

Add the name uniform array to f with count elements.

void vtkOpenGLUniforms::AddUniform1fv ( const char *  name,
const int  count,
const float f 
)
void vtkOpenGLUniforms::AddUniform2fv ( const char *  name,
const int  count,
const float(*)  f[2] 
)
void vtkOpenGLUniforms::AddUniform3fv ( const char *  name,
const int  count,
const float(*)  f[3] 
)
void vtkOpenGLUniforms::AddUniform4fv ( const char *  name,
const int  count,
const float(*)  f[4] 
)
void vtkOpenGLUniforms::AddUniformMatrix4x4v ( const char *  name,
const int  count,
float v 
)
void vtkOpenGLUniforms::RemoveUniform ( const char *  name)

Remove uniform variable named name.

void vtkOpenGLUniforms::RemoveAllUniforms ( )

Remove all uniform variables.

void vtkOpenGLUniforms::SetUniformi ( const char *  name,
int  v 
)

Set the name uniform value to v.

void vtkOpenGLUniforms::SetUniformf ( const char *  name,
float  v 
)
void vtkOpenGLUniforms::SetUniform2i ( const char *  name,
const int  v[2] 
)
void vtkOpenGLUniforms::SetUniform2f ( const char *  name,
const float  v[2] 
)
void vtkOpenGLUniforms::SetUniform3f ( const char *  name,
const float  v[3] 
)
void vtkOpenGLUniforms::SetUniform3f ( const char *  name,
const double  v[3] 
)
void vtkOpenGLUniforms::SetUniform4f ( const char *  name,
const float  v[4] 
)
void vtkOpenGLUniforms::SetUniform3uc ( const char *  name,
const unsigned char  v[3] 
)
void vtkOpenGLUniforms::SetUniform4uc ( const char *  name,
const unsigned char  v[4] 
)
void vtkOpenGLUniforms::SetUniformMatrix ( const char *  name,
vtkMatrix3x3 v 
)
void vtkOpenGLUniforms::SetUniformMatrix ( const char *  name,
vtkMatrix4x4 v 
)
void vtkOpenGLUniforms::SetUniformMatrix3x3 ( const char *  name,
float v 
)
void vtkOpenGLUniforms::SetUniformMatrix4x4 ( const char *  name,
float v 
)
void vtkOpenGLUniforms::SetUniform1iv ( const char *  name,
const int  count,
const int f 
)

Set the name uniform array to f with count elements.

void vtkOpenGLUniforms::SetUniform1fv ( const char *  name,
const int  count,
const float f 
)
void vtkOpenGLUniforms::SetUniform2fv ( const char *  name,
const int  count,
const float(*)  f[2] 
)
void vtkOpenGLUniforms::SetUniform3fv ( const char *  name,
const int  count,
const float(*)  f[3] 
)
void vtkOpenGLUniforms::SetUniform4fv ( const char *  name,
const int  count,
const float(*)  f[4] 
)
void vtkOpenGLUniforms::SetUniformMatrix4x4v ( const char *  name,
const int  count,
float v 
)

The documentation for this class was generated from the following file: