VTK
vtkOpenGLUniforms Member List

This is the complete list of members for vtkOpenGLUniforms, including all inherited members.

AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddUniform1fv(const char *name, const int count, const float *f)vtkOpenGLUniforms
AddUniform1iv(const char *name, const int count, const int *f)vtkOpenGLUniforms
AddUniform2f(const char *name, const float defaultValue[2])vtkOpenGLUniforms
AddUniform2fv(const char *name, const int count, const float(*f)[2])vtkOpenGLUniforms
AddUniform2i(const char *name, const int defaultValue[2])vtkOpenGLUniforms
AddUniform3f(const char *name, const float defaultValue[3])vtkOpenGLUniforms
AddUniform3f(const char *name, const double defaultValue[3])vtkOpenGLUniforms
AddUniform3fv(const char *name, const int count, const float(*f)[3])vtkOpenGLUniforms
AddUniform3uc(const char *name, const unsigned char defaultValue[3])vtkOpenGLUniforms
AddUniform4f(const char *name, const float defaultValue[4])vtkOpenGLUniforms
AddUniform4fv(const char *name, const int count, const float(*f)[4])vtkOpenGLUniforms
AddUniform4uc(const char *name, const unsigned char defaultValue[4])vtkOpenGLUniforms
AddUniformf(const char *name, float defaultValue)vtkOpenGLUniforms
AddUniformi(const char *name, int defaultValue)vtkOpenGLUniforms
AddUniformMatrix(const char *name, vtkMatrix3x3 *defaultValue)vtkOpenGLUniforms
AddUniformMatrix(const char *name, vtkMatrix4x4 *defaultValue)vtkOpenGLUniforms
AddUniformMatrix3x3(const char *name, float *defaultValue)vtkOpenGLUniforms
AddUniformMatrix4x4(const char *name, float *defaultValue)vtkOpenGLUniforms
AddUniformMatrix4x4v(const char *name, const int count, float *v)vtkOpenGLUniforms
BreakOnError()vtkObjectstatic
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
FastDelete()vtkObjectBasevirtual
GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetDebug()vtkObject
GetDeclarations()vtkOpenGLUniforms
GetGlobalWarningDisplay()vtkObjectstatic
GetMTime()vtkObjectvirtual
GetReferenceCount()vtkObjectBaseinline
GetUniformListMTime()vtkOpenGLUniforms
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InitializeObjectBase()vtkObjectBase
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOpenGLUniformsvirtual
IsTypeOf(const char *type)vtkOpenGLUniformsstatic
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkOpenGLUniformsstatic
NewInstance() const vtkOpenGLUniforms
NewInstanceInternal() const vtkOpenGLUniformsprotectedvirtual
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent) overridevtkOpenGLUniformsvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
RemoveAllObservers()vtkObject
RemoveAllUniforms()vtkOpenGLUniforms
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RemoveUniform(const char *name)vtkOpenGLUniforms
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkOpenGLUniformsstatic
SetDebug(bool debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetReferenceCount(int)vtkObjectBase
SetUniform1fv(const char *name, const int count, const float *f)vtkOpenGLUniforms
SetUniform1iv(const char *name, const int count, const int *f)vtkOpenGLUniforms
SetUniform2f(const char *name, const float v[2])vtkOpenGLUniforms
SetUniform2fv(const char *name, const int count, const float(*f)[2])vtkOpenGLUniforms
SetUniform2i(const char *name, const int v[2])vtkOpenGLUniforms
SetUniform3f(const char *name, const float v[3])vtkOpenGLUniforms
SetUniform3f(const char *name, const double v[3])vtkOpenGLUniforms
SetUniform3fv(const char *name, const int count, const float(*f)[3])vtkOpenGLUniforms
SetUniform3uc(const char *name, const unsigned char v[3])vtkOpenGLUniforms
SetUniform4f(const char *name, const float v[4])vtkOpenGLUniforms
SetUniform4fv(const char *name, const int count, const float(*f)[4])vtkOpenGLUniforms
SetUniform4uc(const char *name, const unsigned char v[4])vtkOpenGLUniforms
SetUniformf(const char *name, float v)vtkOpenGLUniforms
SetUniformi(const char *name, int v)vtkOpenGLUniforms
SetUniformMatrix(const char *name, vtkMatrix3x3 *v)vtkOpenGLUniforms
SetUniformMatrix(const char *name, vtkMatrix4x4 *v)vtkOpenGLUniforms
SetUniformMatrix3x3(const char *name, float *v)vtkOpenGLUniforms
SetUniformMatrix4x4(const char *name, float *v)vtkOpenGLUniforms
SetUniformMatrix4x4v(const char *name, const int count, float *v)vtkOpenGLUniforms
SetUniforms(vtkShaderProgram *p)vtkOpenGLUniforms
SubjectHelpervtkObjectprotected
Superclass typedefvtkOpenGLUniforms
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLUniforms()vtkOpenGLUniformsprotected
WeakPointersvtkObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLUniforms() overridevtkOpenGLUniformsprotected