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virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkGaussianBlurPass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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void | Render (const vtkRenderState *s) override |
| Perform rendering according to a render state s . More...
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void | ReleaseGraphicsResources (vtkWindow *w) override |
| Release graphics resources and ask components to release their own resources. More...
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vtkImageProcessingPass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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void | ReleaseGraphicsResources (vtkWindow *w) override |
| Release graphics resources and ask components to release their own resources. More...
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virtual vtkRenderPass * | GetDelegatePass () |
| Delegate for rendering the image to be processed. More...
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virtual void | SetDelegatePass (vtkRenderPass *delegatePass) |
| Delegate for rendering the image to be processed. More...
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vtkOpenGLRenderPass * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual bool | PreReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) |
| Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources. More...
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virtual bool | PostReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) |
| Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY declarations in the shader sources. More...
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virtual bool | SetShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) |
| Update the uniforms of the shader program. More...
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virtual vtkMTimeType | GetShaderStageMTime () |
| For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader. More...
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virtual void | SetActiveDrawBuffers (unsigned int) |
| Number of active draw buffers. More...
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virtual unsigned int | GetActiveDrawBuffers () |
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vtkRenderPass * | NewInstance () const |
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virtual int | GetNumberOfRenderedProps () |
| Number of props rendered at the last Render call. More...
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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vtkTypeBool | HasObserver (unsigned long event) |
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vtkTypeBool | HasObserver (const char *event) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkCommand * | GetCommand (unsigned long tag) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObserver (vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObservers (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObservers (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkGaussianBlurPass () |
| Default constructor. More...
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| ~vtkGaussianBlurPass () override |
| Destructor. More...
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| vtkImageProcessingPass () |
| Default constructor. More...
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| ~vtkImageProcessingPass () override |
| Destructor. More...
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void | RenderDelegate (const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *target) |
| Render delegate with a image of different dimensions than the original one. More...
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| vtkOpenGLRenderPass () |
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| ~vtkOpenGLRenderPass () override |
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void | PreRender (const vtkRenderState *s) |
| Call before rendering to update the actors' information keys. More...
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void | PostRender (const vtkRenderState *s) |
| Call after rendering to clean up the actors' information keys. More...
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| vtkRenderPass () |
| Default constructor. More...
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| ~vtkRenderPass () override |
| Destructor. More...
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void | UpdateCamera (vtkRenderer *renderer) |
| Call UpdateCamera() on Renderer. More...
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void | ClearLights (vtkRenderer *renderer) |
| Call ClearLights() on Renderer. More...
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void | UpdateLightGeometry (vtkRenderer *renderer) |
| Call UpdateLightGeometry() on Renderer. More...
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void | UpdateLights (vtkRenderer *renderer) |
| Call UpdateLights() on Renderer. More...
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void | UpdateGeometry (vtkRenderer *renderer) |
| Call UpdateGeometry() on Renderer. More...
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void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
| Modify protected member LastRenderingUsedDepthPeeling on Renderer. More...
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| vtkObject () |
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| ~vtkObject () override |
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void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
| These methods allow a command to exclusively grab all events. More...
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void | InternalReleaseFocus () |
| These methods allow a command to exclusively grab all events. More...
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| vtkObjectBase () |
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virtual | ~vtkObjectBase () |
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virtual void | CollectRevisions (ostream &) |
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virtual void | ReportReferences (vtkGarbageCollector *) |
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| vtkObjectBase (const vtkObjectBase &) |
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void | operator= (const vtkObjectBase &) |
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Implement a post-processing Gaussian blur render pass.
Blur the image renderered by its delegate. Blurring uses a Gaussian low-pass filter with a 5x5 kernel.
This pass expects an initialized depth buffer and color buffer. Initialized buffers means they have been cleared with farest z-value and background color/gradient/transparent color. An opaque pass may have been performed right after the initialization.
The delegate is used once.
Its delegate is usually set to a vtkCameraPass or to a post-processing pass.
This pass requires a OpenGL context that supports texture objects (TO), framebuffer objects (FBO) and GLSL. If not, it will emit an error message and will render its delegate and return.
- Implementation:
- As the filter is separable, it first blurs the image horizontally and then vertically. This reduces the number of texture sampling to 5 per pass. In addition, as texture sampling can already blend texel values in linear mode, by adjusting the texture coordinate accordingly, only 3 texture sampling are actually necessary. Reference: OpenGL Bloom Toturial by Philip Rideout, section Exploit Hardware Filtering http://prideout.net/bloom/index.php#Sneaky
- See also
- vtkRenderPass
- Tests:
- vtkGaussianBlurPass (Tests)
Definition at line 64 of file vtkGaussianBlurPass.h.