22#ifndef vtkWindowNode_h
23#define vtkWindowNode_h
25#include "vtkRenderingSceneGraphModule.h"
41 void Build(
bool prepass)
override;
51 virtual int*
GetSize() {
return this->Size; }
dynamic, self-adjusting array of float
a simple class to control print indentation
dynamic, self-adjusting array of unsigned char
a node within a VTK scene graph
vtkViewNode specialized for vtkRenderWindows
vtkUnsignedCharArray * ColorBuffer
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbuffer buffer.
static vtkWindowNode * New()
~vtkWindowNode() override
void Build(bool prepass) override
Build containers for our child nodes.
void Synchronize(bool prepass) override
Get state of my renderable.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual int * GetSize()
Return the size of the last rendered image.
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA.