generate texture coordinates by mapping points to cylinder
vtkTextureMapToCylinder()
~vtkTextureMapToCylinder() override=default
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
This is called within ProcessRequest when a request asks the algorithm to do its work.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkTypeBool AutomaticCylinderGeneration
static vtkTextureMapToCylinder * New()
Create object with cylinder axis parallel to z-axis (points (0,0,-0.5) and (0,0,0....