25#ifndef vtkSurfaceLICComposite_h
26#define vtkSurfaceLICComposite_h
30#include "vtkRenderingLICOpenGL2Module.h"
54 int strategy,
double stepSize,
int nSteps,
int normalizeVectors,
int enhancedLIC,
88 COMPOSITE_INPLACE = 0,
116 return this->DisjointGuardExt[i];
204 const std::deque<vtkPixelExtent>& in, std::deque<vtkPixelExtent>& out,
float* vectors);
215 int VectorMax(
const std::deque<vtkPixelExtent>& exts,
float* vectors, std::vector<float>& vMax);
220 int AddGuardPixels(
const std::deque<vtkPixelExtent>& exts, std::deque<vtkPixelExtent>& guardExts,
221 std::deque<vtkPixelExtent>& disjointGuardExts,
float* vectors);
dynamic, self-adjusting array of float
a simple class to control print indentation
abstract base class for most VTK objects
A communicator that can safely be used inside a painter.
Representation of a cartesian pixel plane and common operations on it.
This class decomposes the image space and shuffles image space data onto the new decomposition with t...
const vtkPixelExtent & GetCompositeExtent(int i=0) const
Get the extent of the domain over which to compute the LIC.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
float GetFudgeFactor(int nx[2])
factor for determining extra padding for guard pixels.
void SetStrategy(int val)
void GetPixelBounds(float *rgba, int ni, vtkPixelExtent &ext)
shrink pixel extent based on non-zero alpha channel values
virtual void SetContext(vtkOpenGLRenderWindow *)
Set the rendering context.
~vtkSurfaceLICComposite() override
float VectorMax(const vtkPixelExtent &ext, float *vectors)
Compute max(V) on the given extent.
const vtkPixelExtent & GetDisjointGuardExtent(int i=0) const
Get the extent of the domain over which to compute the LIC.
std::deque< vtkPixelExtent > BlockExts
virtual void RestoreDefaultCommunicator()
Set the communicator to the default communicator.
const std::deque< vtkPixelExtent > & GetCompositeExtents() const
int NumberOfEEGuardPixels
int MakeDecompDisjoint(const std::deque< vtkPixelExtent > &in, std::deque< vtkPixelExtent > &out, float *vectors)
For serial run.
@ COMPOSITE_INPLACE_DISJOINT
const vtkPixelExtent & GetDataSetExtent() const
Get the whole dataset extent (all blocks).
std::deque< vtkPixelExtent > DisjointGuardExt
int AddGuardPixels(const std::deque< vtkPixelExtent > &exts, std::deque< vtkPixelExtent > &guardExts, std::deque< vtkPixelExtent > &disjointGuardExts, float *vectors)
Add guard pixels (Serial run)
int GetNumberOfCompositeExtents() const
Get the number of new extents assigned to this rank after the decomposition.
const vtkPixelExtent & GetGuardExtent(int i=0) const
Get the extent of the domain over which to compute the LIC.
int NumberOfAAGuardPixels
virtual vtkOpenGLRenderWindow * GetContext()
const vtkPixelExtent & GetWindowExtent() const
Get the whole window extent.
friend ostream & operator<<(ostream &os, vtkSurfaceLICComposite &ss)
virtual int Gather(void *, int, int, vtkTextureObject *&)
Move a single buffer from the geometry decomp to the LIC decomp.
int VectorMax(const std::deque< vtkPixelExtent > &exts, float *vectors, std::vector< float > &vMax)
Compute max(V) on a set of extents.
vtkPixelExtent DataSetExt
static int MakeDecompDisjoint(std::deque< vtkPixelExtent > &in, std::deque< vtkPixelExtent > &out)
Make a decomposition disjoint with respect to itself.
const std::deque< vtkPixelExtent > & GetDisjointGuardExtents() const
int InitializeCompositeExtents(float *vectors)
Set up for a serial run, makes the decomp disjoint and adds requisite guard pixles.
virtual void SetCommunicator(vtkPainterCommunicator *)
Set the communicator for parallel communication.
std::deque< vtkPixelExtent > CompositeExt
virtual int Scatter(void *, int, int, vtkTextureObject *&)
Move a single buffer from the LIC decomp to the geometry decomp In parallel THIS IS A COLLECTIVE OPER...
virtual int BuildProgram(float *)
Build programs to move data to the new decomp In parallel THIS IS A COLLECTIVE OPERATION.
void Initialize(const vtkPixelExtent &winExt, const std::deque< vtkPixelExtent > &blockExts, int strategy, double stepSize, int nSteps, int normalizeVectors, int enhancedLIC, int anitalias)
Initialize the object based on the following description of the blocks projected onto the render wind...
static vtkSurfaceLICComposite * New()
const std::deque< vtkPixelExtent > & GetGuardExtents() const
std::deque< vtkPixelExtent > GuardExt
abstracts an OpenGL texture object.
ostream & operator<<(ostream &os, vtkSurfaceLICComposite &ss)