34#ifndef vtkProp3DFollower_h
35#define vtkProp3DFollower_h
38#include "vtkRenderingCoreModule.h"
a list of nodes that form an assembly path
a virtual camera for 3D rendering
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
represent and manipulate 4x4 transformation matrices
a vtkProp3D that always faces the camera
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
int RenderVolumetricGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
vtkAssemblyPath * GetNextPath() override
Overload vtkProp's method for setting up assembly paths.
static vtkProp3DFollower * New()
Creates a follower with no camera set.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources associated with this vtkProp3DFollower.
void InitPathTraversal() override
Overload vtkProp's method for setting up assembly paths.
int RenderOpaqueGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
void ComputeMatrix() override
Generate the matrix based on ivars.
double * GetBounds() override
Return the bounds of this vtkProp3D.
~vtkProp3DFollower() override
virtual void SetProp3D(vtkProp3D *prop)
Set/Get the vtkProp3D to control (i.e., face the camera).
void PrintSelf(ostream &os, vtkIndent indent) override
Standard VTK methods for type and printing.
void ShallowCopy(vtkProp *prop) override
Shallow copy of a follower.
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
vtkMatrix4x4 * InternalMatrix
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
virtual vtkProp3D * GetProp3D()
Set/Get the vtkProp3D to control (i.e., face the camera).
represents an 3D object for placement in a rendered scene
abstract superclass for all actors, volumes and annotations
abstract specification for Viewports
window superclass for vtkRenderWindow