22#ifndef vtkOpenVRCamera_h
23#define vtkOpenVRCamera_h
26#include "vtkRenderingOpenVRModule.h"
73 double LeftEyePose[3];
74 double RightEyePose[3];
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
Allocate and hold a VTK object.
vtkMatrix4x4 * LeftEyeProjection
vtkTransform * GetPhysicalToWorldTransform()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMatrix4x4 * RightEyeTCDCMatrix
void Render(vtkRenderer *ren) override
Implement base class method.
vtkNew< vtkTransform > PoseTransform
void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix) override
static vtkOpenVRCamera * New()
~vtkOpenVRCamera() override
vtkMatrix4x4 * LeftEyeTCDCMatrix
void GetHMDEyePoses(vtkRenderer *)
void GetTrackingToDCMatrix(vtkMatrix4x4 *&TCDCMatrix) override
Provides a matrix to go from absolute OpenVR tracking coordinates to device coordinates.
vtkMatrix4x4 * RightEyeProjection
void ApplyEyePose(vtkVRRenderWindow *, bool left, double factor)
void GetHMDEyeProjections(vtkRenderer *)
abstract specification for renderers