23#ifndef vtkOpenGLProperty_h
24#define vtkOpenGLProperty_h
27#include "vtkRenderingOpenGL2Module.h"
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void BackfaceRender(vtkActor *a, vtkRenderer *ren) override
Implement base class method.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void PostRender(vtkActor *a, vtkRenderer *r) override
This method is called after the actor has been rendered.
~vtkOpenGLProperty() override
void ReleaseGraphicsResources(vtkWindow *win) override
Release any graphics resources that are being consumed by this property.
void Render(vtkActor *a, vtkRenderer *ren) override
Implement base class method.
bool RenderTextures(vtkActor *actor, vtkRenderer *renderer)
Method called in vtkOpenGLProperty::Render() to render textures.
static vtkOpenGLProperty * New()
represent surface properties of a geometric object
abstract specification for renderers
window superclass for vtkRenderWindow