22#ifndef vtkOpenGLCamera_h
23#define vtkOpenGLCamera_h
26#include "vtkRenderingOpenGL2Module.h"
a virtual camera for 3D rendering
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
vtkRenderer * LastRenderer
vtkMatrix4x4 * VCDCMatrix
virtual void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix)
vtkTimeStamp KeyMatrixTime
vtkMatrix3x3 * NormalMatrix
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMatrix4x4 * WCVCMatrix
void Render(vtkRenderer *ren) override
Implement base class method.
void UpdateViewport(vtkRenderer *ren) override
static vtkOpenGLCamera * New()
~vtkOpenGLCamera() override
vtkMatrix4x4 * WCDCMatrix
abstract specification for renderers
record modification and/or execution time