VTK  9.1.0
vtkOpenGLBillboardTextActor3D.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLBillboardTextActor3D.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
20#ifndef vtkOpenGLBillboardTextActor3D_h
21#define vtkOpenGLBillboardTextActor3D_h
22
24#include "vtkRenderingOpenGL2Module.h" // For export macro
25
27
28class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLBillboardTextActor3D : public vtkBillboardTextActor3D
29{
30public:
33 void PrintSelf(ostream& os, vtkIndent indent) override;
34
36
37protected:
40
42
43private:
45 void operator=(const vtkOpenGLBillboardTextActor3D&) = delete;
46};
47
48#endif // vtkOpenGLBillboardTextActor3D_h
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
a simple class to control print indentation
Definition: vtkIndent.h:113
Handles GL2PS capture of billboard text.
int RenderGL2PS(vtkViewport *viewport, vtkOpenGLGL2PSHelper *gl2ps)
static vtkOpenGLBillboardTextActor3D * New()
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
~vtkOpenGLBillboardTextActor3D() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Access GL2PS functionality.
abstract specification for Viewports
Definition: vtkViewport.h:47