Renders pixel-aligned text, facing the camera, anchored at a 3D point.
Handles GL2PS capture of billboard text.
int RenderGL2PS(vtkViewport *viewport, vtkOpenGLGL2PSHelper *gl2ps)
static vtkOpenGLBillboardTextActor3D * New()
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
~vtkOpenGLBillboardTextActor3D() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLBillboardTextActor3D()