23#ifndef vtkOpenGLActor_h
24#define vtkOpenGLActor_h
27#include "vtkRenderingOpenGL2Module.h"
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
vtkMatrix4x4 * MCWCMatrix
virtual void GetKeyMatrices(vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix)
static vtkInformationIntegerKey * GLDepthMaskOverride()
If this key is set in GetPropertyKeys(), the glDepthMask will be adjusted prior to rendering transluc...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMatrix3x3 * NormalMatrix
~vtkOpenGLActor() override
vtkTransform * NormalTransform
vtkTimeStamp KeyMatrixTime
void Render(vtkRenderer *ren, vtkMapper *mapper) override
Actual actor render method.
static vtkOpenGLActor * New()
abstract specification for renderers
record modification and/or execution time