115#include "vtkRenderingCoreModule.h"
represents an object (geometry & properties) in a rendered scene
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
a virtual camera for 3D rendering
a subclass of actor that always faces the camera
static vtkFollower * New()
Creates a follower with no camera set.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
void ComputeMatrix() override
Generate the matrix based on ivars.
int RenderOpaqueGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources associated with this vtkProp3DFollower.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void Render(vtkRenderer *ren)
This causes the actor to be rendered.
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
vtkMatrix4x4 * InternalMatrix
void ShallowCopy(vtkProp *prop) override
Shallow copy of a follower.
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
represent and manipulate 4x4 transformation matrices
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
abstract specification for Viewports
window superclass for vtkRenderWindow