VTK
9.1.0
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This struct describes a glTF asset. More...
#include <vtkGLTFDocumentLoader.h>
Public Attributes | |
std::vector< vtkSmartPointer< vtkMatrix4x4 > > | InverseBindMatrices |
std::vector< int > | Joints |
int | InverseBindMatricesAccessorId |
int | Skeleton |
std::string | Name |
This struct describes a glTF asset.
It is meant to mimic a .glTF file, containing all its root-level properties, stored as arrays when relevant.
Definition at line 388 of file vtkGLTFDocumentLoader.h.
std::vector<vtkSmartPointer<vtkMatrix4x4> > vtkGLTFDocumentLoader::Skin::InverseBindMatrices |
Definition at line 390 of file vtkGLTFDocumentLoader.h.
std::vector<int> vtkGLTFDocumentLoader::Skin::Joints |
Definition at line 391 of file vtkGLTFDocumentLoader.h.
int vtkGLTFDocumentLoader::Skin::InverseBindMatricesAccessorId |
Definition at line 392 of file vtkGLTFDocumentLoader.h.
int vtkGLTFDocumentLoader::Skin::Skeleton |
Definition at line 393 of file vtkGLTFDocumentLoader.h.
std::string vtkGLTFDocumentLoader::Skin::Name |
Definition at line 394 of file vtkGLTFDocumentLoader.h.