#include <vtkOpenGLContextDevice2DPrivate.h>
◆ Private()
vtkOpenGLContextDevice2D::Private::Private |
( |
| ) |
|
|
inline |
◆ ~Private()
vtkOpenGLContextDevice2D::Private::~Private |
( |
| ) |
|
|
inline |
◆ SaveGLState()
void vtkOpenGLContextDevice2D::Private::SaveGLState |
( |
vtkOpenGLState * |
ostate, |
|
|
bool |
colorBuffer = false |
|
) |
| |
|
inline |
◆ RestoreGLState()
void vtkOpenGLContextDevice2D::Private::RestoreGLState |
( |
vtkOpenGLState * |
ostate, |
|
|
bool |
colorBuffer = false |
|
) |
| |
|
inline |
◆ TexCoords()
float * vtkOpenGLContextDevice2D::Private::TexCoords |
( |
float * |
f, |
|
|
int |
n |
|
) |
| |
|
inline |
◆ FindPowerOfTwo()
◆ TextureFromImage() [1/2]
◆ TextureFromImage() [2/2]
GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage |
( |
vtkImageData * |
image | ) |
|
|
inline |
◆ Texture
vtkTexture* vtkOpenGLContextDevice2D::Private::Texture |
◆ TextureProperties
unsigned int vtkOpenGLContextDevice2D::Private::TextureProperties |
◆ SpriteTexture
vtkTexture* vtkOpenGLContextDevice2D::Private::SpriteTexture |
◆ SavedDepthTest
bool vtkOpenGLContextDevice2D::Private::SavedDepthTest |
◆ SavedStencilTest
bool vtkOpenGLContextDevice2D::Private::SavedStencilTest |
◆ SavedBlend
bool vtkOpenGLContextDevice2D::Private::SavedBlend |
◆ SavedDrawBuffer
GLint vtkOpenGLContextDevice2D::Private::SavedDrawBuffer |
◆ SavedClearColor
GLfloat vtkOpenGLContextDevice2D::Private::SavedClearColor[4] |
◆ TextCounter
int vtkOpenGLContextDevice2D::Private::TextCounter |
◆ Dim
◆ Offset
◆ GLExtensionsLoaded
bool vtkOpenGLContextDevice2D::Private::GLExtensionsLoaded |
◆ GLSL
bool vtkOpenGLContextDevice2D::Private::GLSL |
◆ PowerOfTwoTextures
bool vtkOpenGLContextDevice2D::Private::PowerOfTwoTextures |
◆ TextTextureCache
Cache for text images.
Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 502 of file vtkOpenGLContextDevice2DPrivate.h.
◆ MathTextTextureCache
Cache for text images.
Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 503 of file vtkOpenGLContextDevice2DPrivate.h.
The documentation for this class was generated from the following file: