25 #ifndef vtkWindowNode_h 26 #define vtkWindowNode_h 28 #include "vtkRenderingSceneGraphModule.h" 45 virtual void Build(
bool prepass)
override;
62 {
return this->ColorBuffer; }
68 {
return this->ZBuffer; }
virtual void Build(bool)
Builds myself.
vtkUnsignedCharArray * ColorBuffer
dynamic, self-adjusting array of float
virtual void Synchronize(bool)
Ensures that my state agrees with my Renderable's.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA.
a simple class to control print indentation
vtkViewNode specialized for vtkRenderWindows
dynamic, self-adjusting array of unsigned char
virtual int * GetSize()
Return the size of the last rendered image.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
a node within a VTK scene graph
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbuffer buffer.