37 #ifndef vtkUnstructuredGridHomogeneousRayIntegrator_h 38 #define vtkUnstructuredGridHomogeneousRayIntegrator_h 40 #include "vtkRenderingVolumeModule.h" 58 float color[4])
override;
66 vtkSetMacro(TransferFunctionTableSize,
int);
67 vtkGetMacro(TransferFunctionTableSize,
int);
87 virtual void GetTransferFunctionTables(
vtkDataArray *scalars);
94 #endif //vtkUnstructuredGridHomogeneousRayIntegrator_h
represents a volume (data & properties) in a rendered scene
vtkVolumeProperty * Property
int TransferFunctionTableSize
virtual void Initialize(vtkVolume *volume, vtkDataArray *scalars)=0
Set up the integrator with the given properties and scalars.
record modification and/or execution time
float ** AttenuationTable
dynamic, self-adjusting array of double
a superclass for volume ray integration functions
a simple class to control print indentation
abstract superclass for arrays of numeric data
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
represents the common properties for rendering a volume.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
performs piecewise constant ray integration.
virtual void Integrate(vtkDoubleArray *intersectionLengths, vtkDataArray *nearIntersections, vtkDataArray *farIntersections, float color[4])=0
Given a set of intersections (defined by the three arrays), compute the piecewise integration of the ...