VTK
vtkTextureUnitManager.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkTextureUnitManager.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
30 #ifndef vtkTextureUnitManager_h
31 #define vtkTextureUnitManager_h
32 
33 #include "vtkRenderingOpenGL2Module.h" // For export macro
34 #include "vtkObject.h"
35 
37 
38 class VTKRENDERINGOPENGL2_EXPORT vtkTextureUnitManager : public vtkObject
39 {
40 public:
42 
43  void PrintSelf(ostream& os, vtkIndent indent) override;
44 
45  static vtkTextureUnitManager *New();
46 
48 
54  void SetContext(vtkOpenGLRenderWindow *context);
55  vtkGetObjectMacro(Context,vtkOpenGLRenderWindow);
57 
61  int GetNumberOfTextureUnits();
62 
70  virtual int Allocate();
71 
83  virtual int Allocate(int unit);
84 
89  bool IsAllocated(int textureUnitId);
90 
96  virtual void Free(int textureUnitId);
97 
98 protected:
103 
107  ~vtkTextureUnitManager() override;
108 
113  void DeleteTable();
114 
116 
119 
120 private:
122  void operator=(const vtkTextureUnitManager&) = delete;
123 };
124 
125 #endif
OpenGL rendering window.
abstract base class for most VTK objects
Definition: vtkObject.h:59
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkOpenGLRenderWindow * Context
allocate/free texture units.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...