VTK
vtkStructuredPointsWriter.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkStructuredPointsWriter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
28 #ifndef vtkStructuredPointsWriter_h
29 #define vtkStructuredPointsWriter_h
30 
31 #include "vtkIOLegacyModule.h" // For export macro
32 #include "vtkDataWriter.h"
33 
34 class vtkImageData;
35 
36 class VTKIOLEGACY_EXPORT vtkStructuredPointsWriter : public vtkDataWriter
37 {
38 public:
41  void PrintSelf(ostream& os, vtkIndent indent) override;
42 
44 
50 
52 
59  vtkSetMacro(WriteExtent, bool);
60  vtkGetMacro(WriteExtent, bool);
61  vtkBooleanMacro(WriteExtent, bool);
63 
64 protected:
65  vtkStructuredPointsWriter() : WriteExtent(false) {}
67 
68  void WriteData() override;
69 
71 
73 
74 private:
76  void operator=(const vtkStructuredPointsWriter&) = delete;
77 };
78 
79 #endif
void WriteData() override
Store vtkAlgorithm input/output information.
helper class for objects that write vtk data files
Definition: vtkDataWriter.h:45
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkDataObject * GetInput()
topologically and geometrically regular array of data
Definition: vtkImageData.h:45
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
write vtk structured points data file
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkDataWriter * New()
Created object with default header, ASCII format, and default names for scalars, vectors, tensors, normals, and texture coordinates.