VTK
vtkStructuredGridWriter.h
Go to the documentation of this file.
1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkStructuredGridWriter.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
29 #ifndef vtkStructuredGridWriter_h
30 #define vtkStructuredGridWriter_h
31 
32 #include "vtkIOLegacyModule.h" // For export macro
33 #include "vtkDataWriter.h"
34 
35 class vtkStructuredGrid;
36 
37 class VTKIOLEGACY_EXPORT vtkStructuredGridWriter : public vtkDataWriter
38 {
39 public:
40  static vtkStructuredGridWriter *New();
42  void PrintSelf(ostream& os, vtkIndent indent) override;
43 
45 
51 
53 
60  vtkSetMacro(WriteExtent, bool);
61  vtkGetMacro(WriteExtent, bool);
62  vtkBooleanMacro(WriteExtent, bool);
64 
65 protected:
66  vtkStructuredGridWriter() : WriteExtent(false) {}
68 
69  void WriteData() override;
70 
72 
74 
75 private:
77  void operator=(const vtkStructuredGridWriter&) = delete;
78 };
79 
80 #endif
void WriteData() override
Store vtkAlgorithm input/output information.
helper class for objects that write vtk data files
Definition: vtkDataWriter.h:45
write vtk structured grid data file
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkDataObject * GetInput()
virtual int FillInputPortInformation(int port, vtkInformation *info)
Fill the input port information objects for this algorithm.
topologically regular array of data
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkDataWriter * New()
Created object with default header, ASCII format, and default names for scalars, vectors, tensors, normals, and texture coordinates.